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Start your engines and turn up the stereo for Forza Horizon 2

Mario Kart a little silly for your taste? Microsoft has announced the next installment of their flagship racing franchise, Forza Horizon 2, coming to Xbox One and 360 this fall.

Read our full Forza Horizon 2 review.

Mario Kart a little silly for your taste? Worry not, serious racing fans: Microsoft has announced the next installment of its flagship racing franchise, Forza Horizon 2, and it’s coming to Xbox One and Xbox 360 this fall (via IGN). The last iteration of the series, Forza Motorsport 5, launched with the Xbox One to strong reviews. This new game will further refine that powerful engine, but in the quirkier, more arcade-style package of the Horizon series off-shoot.

The first Forza Horizon came to the Xbox 360 in 2012, utilizing the advanced racing simulation developed in the four prior instances of the main series, but moving the game’s setting to the fictional Horizon music and racing festival in Colorado. Horizon 2 brings that festival to a much more exotic southern Europe, ostensibly adding “incredible diversity” and “amazing vistas,” according to the developers.

Music from the various bands playing at the festival will still be a central feature of the game–no acts have been shared yet, but the previous game had bands like The Black Keys and Friendly Fires. Hundreds of cars will be available, headlined by the 2015 Lamborghini Huracán. The game will also feature a weather system, as well as an update of Forza Motorsport 5‘s Drivatar system of racer profiles.

Development is being led by the first Horizon  team at Playground Games, but in close collaboration with the Motorsport team at Turn 10 Studios to ensure that they get the most out of the new engine. Microsoft and Playground Games will share more details next week at E3, leading up to a fall launch.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”