In Frostpunk 2, you not only need to manage a city with thousands of residents, but you also have to see what’s beyond the horizon. The Frostlands, the inhospitable wilderness that has seen countless people succumb to cold, hunger, and disease, offer a wealth of opportunities for those brave enough to face its dangers. Our guide discusses how to get more expedition teams to explore and colonize the Frostlands in Frostpunk 2.
We’ll start with the basics of establishing the Logistics District, followed by what you can expect from various territories that surround your settlement. We’ll then move on to advanced mechanics, such as getting additional Frostland teams, building outposts, creating paths and skyways, and managing more colonies.
If you want to explore the Frostlands in Frostpunk 2, you’re going to need a Logistics District. This requires 40 heatstamps, 200 prefabs, and 400 workforce to be built. Additionally, you need 400 workforce, 20 heat, and 25 materials for its upkeep.
Here’s the kicker: Logistics Districts can only be built on top of Old Waystations, which are usually at the far edges of the settlement’s territory. That means you have to Frostbreak all the way to these corners before you can start constructing the facility. It’s also worth noting that the campaign usually has three Old Waystations in the area, while some sandbox mode maps only have two.
Once a Logistics District is up and running, you should be able to check out adjacent regions. Here’s what you need to know.
There are some options if you need more Frostland teams in Frostpunk 2.
There are also several techs in the Frostland tab that you can research. We suggest the following.
Lastly, you might encounter radicalized factions that believe in the Adaptation tenet. They tend to have the Deploy Guides ability if you have favorable relations or better. This drastically reduces scout exploration time.
Once you’ve found far-flung settlements in the Frostlands, you can decide to transport resources to your city. Here are some notable tidbits.
Lastly, we have to talk about Frostland colonies in Frostpunk 2. Unlike wilderness resources or small settlements, the areas of potential colonies are akin to that of your city. This means you’ll see multiple resources, including those with near-unlimited quantities and deep deposits. However, to make them function, you need to transport your own citizens as manpower and resources to start with construction.
Colonization therefore leads to a process that’s similar to what you did with your city.
Once the colony is stable enough, you can transport surplus resources back to your city. For instance, the oil deposits in the Old Dreadnought are expected to last thousands of weeks, so bringing them over to New London means that you no longer need to worry about lacking fuel for the city’s generator.
That does it for our guide on how to manage teams and colonies in the Frostlands in Frostpunk 2. For other related mechanics, we suggest taking a look at our best laws guide and best techs guide.
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