Article Image

GDC 2012: Medal of Honor: Warfighter detailed

EA and Danger Close have taken the lid off of Medal of Honor: Warfighter, and begun to show off their new game, due out in October.

Although we’ve known for a while now that a follow-up to the 2010 Medal of Honor was in the works, it has only been over the last few weeks that EA and developer Danger Close have officially shown us even a hint at what we can expect when the game ships on October 23.

Other than a peak at the box art and confirmation of the subtitle two weeks ago, we really didn’t have much to go on beyond guesses. Even the teaser trailer that was released yesterday (see below) wasn’t exactly flush with details.

That changed (a bit) last night, as the game had its official reveal to a crowd of journalists at GDC.

The theme that will continue to emerge regarding this game is realism. Every game with a real world setting touts some degree of realism, but Warfighter goes further than most. The story will once again put us in the shoes of Tier 1 operatives, many of which return from the 2010 game. The details of the overarching plot are still being kept quiet, but there will be an overall plot that will take the operatives around the world.

The manuscript for the game was written by a ex-Special Forces operatives, and many former operatives are serving as advisors to the project. Each of the missions will be inspired by a real event in the world, and they will all be literally taken from headlines. The enemies you face are modeled on real world terrorist organizations, and you will complete your objectives in a manner similar to how real Special Forces teams would approach them.

Of course, it is still a game, but Danger Close is walking a thin line between real life and entertainment. Using Dice’s Frostbite engine, the graphics look incredible and will push home the sense of realism.

A brief demo of the game was shown which took place in the Philippines. After a group of civilians was taken hostage, it fell to the Tier 1 team to step in and rescue them, even as a storm threatened to flood the island they were on. As the team pushed through the building—a rundown hall that has seen better days, but which looked incredible on Dice’s engine—enemies attempted to flank the player, and keep the pressure on the Tier 1 team but using heavily defended positions.

While one part of the team kept the attention of a mounted machine gun, the other snuck around to a door, breached it, and flanked the turret. Following an intense shootout, the team reached the target room and kicked in the door, which initiated a slow-mo sequence that let the player skillfully eliminate the hostiles and rescue the hostages.

The next scene shown continued the mission, as the team reached two waiting boats, both with mounted machine guns. As the storm raged on, the flooding in the town began to cause massive obstructions, and the team is forced to avoid both debris and waiting enemies. After a close escape as a building crumbled, the boats hit open water and were collected by two helicopters waiting to take them off.

During the presentation, one of the members of DICE compared the combat of the Battlefield series to that of Medal of Honor. He described Battlefield as a hammer, and said that MoH was a scalpel. That was more than just rhetoric too. In the Battlefield games, the idea was to create a sense of a massive conflict. Those games are all about war on a major scale. Warfighter is a more intimate game. The Tier 1 team is tasked with surgical strikes. They are ghosts. They move in, accomplish their goals, then extricate before the enemy knows what happened. Or at least that’s the plan. As with most games of this nature, somewhere along the way things will likely go badly.

But even beyond the action, Danger Close is aiming for a more personal touch to Warfighter. The first clip we were shown was a few brief images of a Tier 1 team preparing for deployment, while a voice over conversation between a soldier and his wife (presumably) talked about how difficult it was to have him constantly disappearing to join his team. It was meant to highlight the lives these soldiers live, and it will probably flavor the story throughout.

The multiplayer was also briefly discussed. Danger Close will be handling the development on that as well, rather than Dice, who created the MP for the 2010 game. The game modes aren’t being discussed yet, but there will be several allied Special Forces teams available for what the developer described as “blue on blue” combat. That means you may see Rangers fighting SEALs, or SAS versus the German KSK among others. We’ll likely be seeing and hearing a lot more on this in the coming months, and E3 will certainly feature more info.

So for now we will have to wait for more on Medal of Honor: Warfighter, a game that promises to be among the biggest releases of the year.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”