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Gears of War: E-Day PC requirements are here, and that SSD is hungry

Gears of War: E-Day has gone gold, with The Coalition revealing final PC requirements and confirming pre-install begins September 29 ahead of its October 6 launch.

The countdown to Gears of War: E-Day is officially getting serious. The Coalition has announced that the game has gone gold, meaning development has reached a major launch milestone, while also revealing its final PC specifications. Even better, PC and Xbox players won’t have to wait until launch day to start downloading the hefty beast, with pre-install beginning September 29.

Pre-install begins on September 29 at 8 AM PT / 15:00 UTC across Xbox Series X|S, Xbox App on PC and Steam. That’s particularly handy for anyone planning to jump in during Early Access, which starts October 1 for Premium Edition owners. The full launch follows on October 6, with the game also arriving day one on PC Game Pass and Game Pass Ultimate.

The PC requirements are split across Minimum, Recommended, and Ultra tiers, giving gamers a rough idea of where their hardware stands. The baseline calls for 12GB of RAM and an RTX 2060/RTX 5050-class GPU, while the recommended and Ultra tiers step things up considerably, with the latter targeting 4K at 60fps with upscaling.

There is one particularly important requirement hiding among all those CPU and GPU names: Gears of War: E-Day requires 115GB of storage. As such, PC players will want to make sure there is plenty of room on the SSD before the Locust come knocking.

The requirements aren’t just about pushing prettier pixels. Gears of War: E-Day is built on Unreal Engine 5 and supports hardware ray-traced reflections, shadows and global illumination, alongside DLSS, FSR and XeSS upscaling technologies. PC players also get HDR, ultrawide monitor support, advanced graphics settings and a built-in benchmark mode. The Coalition says it has continued improving PC stability and performance since the July multiplayer beta.

The good news is that the minimum specification isn’t exactly a PC-eating monster. An RTX 2060-class GPU and 12GB of RAM should get the door open, while the recommended tier is still within reach for plenty of relatively modern gaming PCs. The Ultra specification, naturally, is where things start getting spicy. With pre-install starting September 29 and the full game arriving October 6, there’s now very little standing between PC gamers and another trip to Sera.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.