Originally planned to release this week, Bandai Namco’s Get Even has been pushed back until June 23. The delay for this first-person shooter comes in the wake of the attack in Manchester, England, when a suicide bomber struck an Ariana Grande concert at Manchester Arena, killing 22 people and injuring 59 more.
“Given recent events and out of respect we have decided to postpone the commercial release of Get Even to June 23rd,” a company representative said in a statement to Polygon. “We would like to express our deepest condolences to everyone concerned.”
The game was originally planned to release on Friday for the PlayStation 4, Xbox One, and Windows PC. Developed by The Farm 51, it focuses on an amnesiac after waking up in a rundown house. Equipped with a phone and a gun, he must save a young girl as he escapes the strange people coming after him.
Throughout the game, players will constantly be using an in-game phone to survey the area. The camera collects evidence and analyzes physical objects. An ultraviolet light and thermal reader can be used to discover secrets and hidden trails. Additionally, a map overlay can be used to keep track of the layout. Using the phone is important for solving the many environmental puzzles, but many features multiple approaches to the solution. For instance, a player might be tasked with deciphering a code, but later clues might make it easier to decipher.
As a narrative-driven thriller that emphasizes psychological horror, its release would be ill-suited to the mood following Monday’s events.
This is not the first time a game has been delayed following a tragedy. According to Daily Tech, many video game developers delayed or even canceled any upcoming games that featured apocalyptic themes after a massive earthquake in Japan in 2011.
Further details about Monday’s tragic event can be found here.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.