Every great squad needs its healer, and the Ronin will do just that. Ghost of Tsushima: Legends is the multiplayer expansion to an already-impressive single-player game. You will be prompted to choose between four different classes: Samurai, Archer, Assassin, and Ronin. Each class comes with its own special abilities and passive traits that will aid the team in the heat of battle. The most important member of that team is The Ronin.
The Ronin’s ultimate ability, Breath of Izanami, will automatically heal any downed Ghost from anywhere on the map. What makes this ability even better is that it will also heal all of your allies upon popping it. This buff can be equipped via The Ronin’s perk list.
The Ronin must always have Breath of Izanami ready to go. This will require fast resolve building and extra resolve slots. Each Ghost has three resolve slots by default. However, it costs all three to unleash their ultimate abilities. The most effective way to spam Breath of Izanami is to build your Ronin with five resolve slots. Here’s how:
You can easily go up +1 by selecting the Resolve Increase perk at rank 9. While the other options will help in buffing Ghost weapon damage and overall healing, the Ronin will be far more helpful to the team if they can continuously heal and revive their allies.
Secondly, you can re-roll perks on your charm until you get Increase Maximum Resolve by 1. Now you have five resolve slots. Once all five are filled, you will only need to fill one to launch Breath of Izanami a second time. So, let’s talk about increasing resolve gains.
The easiest way to build quick resolve is to have Melee Resolve Gain as a perk on your Katana. More specifically, the Ronin will have much more success with the Water Katana (better against shielded enemies) for the rapid heavy attacks. The Ronin can also build quick resolve by spamming bombs into crowds of Mongols. Ideally, you are playing with a group of Ghosts that aren’t going down too often. This will allow you to build all five resolve slots back up without launching Breath of Izanami and only saving the two extra resolve slots in case of emergency. This trick comes in handy, particularly while trying to complete the Nightmare Survival mission, which can be as hard if not harder than Lethal mode in the single-player campaign.
Finally, there is some strategy to using Breath of Izanami properly. Do not use it to prevent a Ghost from going down. If you see that your allies are low on health, let them go down. The Revive/Heal will be more beneficial to the team. There are handfuls of Oni enemies that can easily one-shot a Ghost, and you’d hate to waste your ultimate for that Ghost to go down anyway. It’s also wise to let multiple Ghosts fall if you notice their health meters are getting low. Breath of Izanami will heal all downed Ghosts. Don’t stick to this rule strictly, especially if Mongols are swarming the entire team.
As far as techniques are concerned, the Ronin should always be running Healing Incense. Yes, a spirit dog is useful, but you are more helpful to your team if you can heal them between rounds in Survival and engagements in Story mode. As mentioned above, you will also need to be running Increased Resolve. For a third perk, Ronin Unleashed is the most helpful, as it will allow Soothing Incense to be used more often.
Ghost of Tsushima will most likely go down as one of the best games of 2020. Its engine, combat, and story has set the bar for future open-world RPGs to come. There are a handful of great games players can explore once they’ve completed Ghost, but the multiplayer ought to keep them around for a while longer.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.