Ghost of Tsushima: Director’s Cut made sure to include new Mythic Tales. Arguably one of the most interesting parts of the base game, Mythic Tales tell stories of Japanese folklore, sending Jin on epic quests to unlock legendary items. Gosaku’s Armor and Tadayori’s Armor are just two of many examples. New to Iki Island is the Sarugami Armor and The Legend of Black Hand Riku. Here’s how to unlock the Sarugami Armor in Ghost of Tsushima: Director’s Cut.
Upon arriving on Iki Island, you’ll be free to travel anywhere you’d like. Unlike areas of Tsushima that were locked by story progression, Iki Island is wide open. However, we suggest completing the main tale called Jin from Yarikawa before embarking on Mythic Tales.
Open your Journal, tab down to Mythic Tales, and track The Legend of Black Hand Riku. Follow the Guiding Wind to the storyteller, and listen to the story of Black Hand Riku, a ruthless pirate who was overthrown by his crew. Thankfully, his cursed Sarugami armor saved his life, but the mutiny left him blind. The captain had to rely on his pet monkey to guide him to safety. Riku is starting to sound a lot like Captain Barbossa from Pirates of the Caribbean.
Jin’s journey will take him to the base of Thunderhead Cliffs and down into a dark cave on the northeast coast of Iki Island. While exploring the cave, you’ll find plenty of flaming arrows and unlit braziers. Shoot the braziers to light the path and explore the cave. You’ll pick up notes along the way, presumably written by Riku himself. The notes tell of a man who’s become one with darkness, obsessing over the treasures he’s collected. Out with Captain Barbosa, in with Gollum from The Lord of the Rings.
Jin finally comes face to face with Riku himself, claiming to have been “reborn in the darkness.” Out with Gollum, and in with Bane, we guess. Either way, Riku uses the same moves you’ve grown accustomed to in boss fights. Like most duels, you’ll be using Stone Stance to fight. Parry blue attacks and dodge away from red ones.
Be careful when you lock swords with Riku. He’ll follow up with a quick attack that can be parried if you know it’s coming. Also, look out for a whirlwind attack, and dodge backward to get out of range.
Once defeated, Jin will claim Riku’s armor for himself. Its description reads, “Imbued with the power of a fearsome monkey spirit, pushing its owner to embrace risk and danger.” The description is an excellent nod to what the Sarugami armor does.
While wearing the Sarugami armor set, your regular parry is disabled, but your perfect parry becomes a chain of three attacks. The Sarugami armor, in a sense, buffs your perfect parries with the Heavenly Strike ability. Perfect dodges also damage nearby enemies. You’ll see a significant increase in your resolve gains, and your perfect parry/dodge window is broader.
Upgrading the Sarugami armor to level four increases resolve gains by a massive amount. It also broadens the perfect parry/dodge window even more and blinds enemies upon perfect dodges instead of damaging them.
So is the Sarugami worth it? Yes, but only if you level it up all the way. Furthermore, you have to be a skilled player to take advantage of it. Otherwise, you’re handicapping yourself. You’ll see how much you rely on normal parries once they’re stripped away from you. However, upgrading the Sarugami armor and opening that window a little more makes it easier to use.
Charm-wise, you’ll want to equip any charms that further increase your perfect parry window, overall defense, and resolve gains. Here are some good ones to use:
Cosmetic-wise, the Petals’ Caress headband and Mashira’s Bite sword kit match the base green color of the Sarugami Armor. You can find both of these items on Iki Island. What good is the Ghost if he isn’t looking fashionable?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.