Fall has come to the beautiful and scenic Khyber Pass region that connects Pakistan and Afghanistan. The leaves are changing, the autumn temperatures bring a resilient crisp sensation to the air, and the sun brings out the loveliest hues in the eyes of the masked gunmen who are turning the area into a warzone.
When Ubisoft released Tom Clancy: Future Soldier to rave reviews, it was a given that the release was not the end of the development cycle. DLC is the way of things now, and especially for those gamers that embrace a game’s online competitive multiplayer, it has become an expected addition that helps to keep a game from growing stale.
The previous Future Soldier DLC, Raven Strike, focused on expanding the campaign. While that could be played with up to four others, the competitive multiplayer was not expanded upon in that offering. In Khyber Strike, it becomes the focus.
The new DLC introduces three new competitive multiplayer maps, a new guerilla mode map, and a new game mode called “Takeover.” The pack also includes new achievements, and raises the level cap by ten (which puts it at 70 if you also purchased the Arctic Strike DLC).
Takeover is essentially Team Deathmatch, but with a Ghost Recon spin. The maps in the multiplayer are so large, both the DLC and original maps, that a Deathmatch without an objective could be a hair-rippingly frustrating time. You could spend minutes looking for a trace of an enemy before you are suddenly shot by someone that stumbles across you. Even if you know where they are, running from one side of the map to another for a confrontation that is over in seconds can be annoying.
With takeover there are objective points that act as point multipliers, but they also give you a place to focus you’re attack, or an area to defend. Doing both as a team is important, but unlike most of other the game modes you can try to just run around and kill and help your team to victory through the point total. It is a good addition, but odd that such a traditional mode would be released this late in a game’s life cycle. Including it on the disc would have made more sense, and having it added this late feels a touch foreign to the multiplayer that we’ve grown accustomed to. Still, a good addition, albeit long overdue.


On game modes with an objective, the defending team has a huge advantage here. Even if one person gets to the other side, forcing them back and making them respawn before the bottleneck means they have to go through the battle all over again. With a coordinated effort, this can be fun on either side. Running solo, you will be frustrated.

This can make defending or taking an objective nerve-racking, as you are left in the open as the interaction bar fills up, constantly wondering if a sniper bullet is just seconds away. In that case, the size of the map is your ally, as it can take a fair amount of time to run from one end of the map to the other. Of the three, this was my favorite.

“Village,” like the other Guerrilla maps, offers no single location for you to hold and is even more exposed than most. You will constantly need to move and relocate, but there are a few areas which will give you a decent vantage point as enemies approach by the street. Be ready to run though.
The Khyber Strike DLC is available now, and will run you 800 MS Points on XBL, or $9.99 on PSN. The level cap raise should appeal to the hardcore fans that have long since reached their limits, and the new game mode should breathe new life into old maps. As for the new maps, all three are in keeping with the Future Soldier philosophy, and all three move better than those in the Arctic Strike. If you are a fan of the series and hungry for more content, this is a no brainer.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.