Ubisoft has outlined its minimum recommended PC specs for its upcoming open-world shooter Tom Clancy’s Ghost Recon: Wildlands, revealing that beta participants will need at least an Intel Core i5-2400S 2.5 GHz or AMD FX-4320 4 GHz processor or equivalent in order to explore the simulated Bolivian wilderness with friends.
According to Ubisoft, Ghost Recon Wildlands beta players will also need at least 6 GB of system RAM, along with an NVIDIA GeForce GTX660 or AMD R9 270X graphics card that supports Shader Model 5.0 or better.
Ghost Recon: Wildlands returns Ubisoft’s long-running shooter series to a modern-day setting, dropping players into the untamed wilderness of Bolivia in order to take down its controlling drug cartels. Solo players can experience the majority of Ghost Recon: Wildlands‘ content on their own, though the game also supports co-op gameplay for online squadrons of up to four soldiers each.
Players will want to make sure that their squad mates can handle the game’s fairly demanding hardware requirements, and while the experience will be playable on many lower-end machines, an upgrade might be necessary to get the most from the experience.
Ubisoft’s recommended system requirements for Ghost Recon: Wildlands demand at least 8 GB of system RAM and an Intel Core i7- 3770 (3.5 GHz) or AMD FX-8350 (4 GHz) processor or equivalent to achieve a consistent framerate at high resolutions with maximum detail. The publisher also recommends a video card with 4GB of VRAM, such as the NVIDIA GeForce GTX970/GTX 1060 or AMD’s R9 390/RX480.
All Wildlands players will need at least 50 GB of free hard drive space in order to install all beta content. Currently, there’s no word as to how much hard drive space the final version will require at launch.
Ghost Recon: Wildlands debuts on March 7 for the Xbox One, PlayStation 4, and Windows PCs. A closed beta will kick off across all platforms on February 3, and Ubisoft is currently accepting applications.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”