Former PlayStation 5 exclusive Ghostwire: Tokyo will launch for Xbox Series X/S and Windows PC on April 12. A free update called The Spider’s Thread will release on the same day for all platforms, including Xbox Series X/S, PC and PlayStation 5. The game is being added to Xbox Game Pass.
Ghostwire: Tokyo was first released on PS5 and PC on March 25, 2022. Despite Microsoft owning Bethesda at the time, preexisting agreements were honored and the game remained a timed console exclusive on PS5. The same situation occurred with Bethesda’s Deathloop, which initially launched on PS5 and PC in September 2021 and then came to Xbox Series X/S a year later.
Now, Ghostwire: Tokyo will finally hit Xbox, and it’s bringing new content for the occasion. The Spider’s Thread is a game mode that has players fight through a randomly generated 30-stage gauntlet where players can unlock new skills and earn in-game currency to spend on upgrades upon completion. There are more than 120 handcrafted levels for players to experience.
Players will also find a bevy of new features. There are new locations in Tokyo for players to visit, such as a local middle school, as well as new missions accompanying them. New enemies will be added too, namely the Silent Gaze and the Retribution. Akito can learn new skills like the Charge Rush and Counter Attack in order to handle these new threats. There are also extended cutscenes added to the main story that provide more context to Akito and KK’s journey.
It’s been a busy year already for developer Tango Gameworks. Its most recent release, Hi-Fi Rush, is already one of the most critically acclaimed games of 2023. As for publisher Bethesda, its next flagship game, Starfield, is now scheduled to launch on September 6.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”