Google has shaken up the video game industry with the reveal of Stadia, a cloud gaming platform. While we’ve been given a slow drop of technical details showing how Google Stadia will work in ideal settings, we’ve not learned much about the most important part of a gaming platform: the games. Google is teasing game announcements for the summer, though, along with a price reveal and more details for the launch later this year.
The Google Stadia social team teased the update, sharing on Twitter that curious consumers will have their wishes granted this summer. There’s no specific date or additional information beyond that and it seems strange not to mention E3 2019 if that’s when the team plans to dish out more info.
Not having a presence at one of gaming’s biggest expos on the year of launch is a huge missed opportunity, but there aren’t many opportunities to present Stadia content outside of hosting a dedicated event. Google could lock up a slot at the PC Gamer Show, but this upcoming platform is big enough to demand its own spotlight. If Google Stadia does miss E3, PAX West may be a good target to follow up the summer update. Stadia launches in the fall so PAX in September would be the perfect last shovel of coal to throw into the hype train.
The Stadia is a bold new option for gamers that releases later this year and, if it operates like the development team suggests it can, will be our first look into next-gen gaming. There’s so much we don’t know, yet Microsoft and Sony are making moves to address the slice of the industry that Stadia is positioned to snatch up.
No matter what, the details revealed this summer will be dissected right down to the tiniest morsels. Will there be a monthly subscription fee for Stadia or will gamers be purchasing games to own on the platform? Are there any major developers creating exclusive content for Stadia? Is Stadia going to be another contender for timed exclusives? There are so many questions and they will be answered in full or made at least a bit clearer sometime this summer.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”