Green Day is celebrating the 30th anniversary of its seminal punk album Dookie by re-releasing tracks, although not in the way you’d think.
The band has partnered with Los Angeles-based art studio Brain for Dookie Demastered, which takes tracks you love and puts them on retro, sometimes completely inaccessible and unplayable, objects. Since this is the Digital Trends gaming section, we’re going to talk about how they put Welcome to Paradise on a Game Boy cartridge.
This means you can put this Game Pak cartridge into a Game Boy, Game Boy Color, or Game Boy Advance (or an Analogue Pocket), and it’ll play all four minutes of the song. There’s also a bit of cover art that’ll display on the screen. And that’s kind of it! It costs $39.
Or rather, it’ll cost that much if you win the raffle. Fans interested in any of the products, which also include Burnout on a player piano roll ($49), Having a Blast on a floppy disk ($19), and Basket Case on a Big Mouth Billie Bass ($79), will enter a drawing for each and will get charged if they win. Each item is in short supply, so only 25 people will be able to buy a copy of the cartridge, for example.
The official site says that Dookie Demastered is an “unparalleled” listening experience, “sacrificing not only sonic quality, but also convenience, and occasionally entire verses.” However, the 8-bit chiptune version of Welcome to Paradise sample on the cartridge’s product page actually sounds exactly as it should. I’d say it’s like a very expensive HitClip (kids, look it up), if there wasn’t already an expensive HitClip already on the track list.
I don’t know if the cartridge is worth $39, but if you have the money and want a delightfully pointless piece of media, you have until 11 a.m. PT on October 11 to enter any of the drawings.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”