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The chickens are back, and at least some of them are giant, in Guacamelee! 2.
Developer Drinkbox’s 2013 side-scrolling brawler recaptures the elements that made the first a hit, from its luchador-inspired fighting-game-style combos, to its goofy, humorous writing. Guacamelee! 2 does what good sequels should: Recaptures the highlights of the first game, while expanding on the scope to reinvigorate the formula.
Guacamelee! 2 picks up seven years after the original. Players reprise the role of Juan, the blue-masked Luchador with spiritual powers, who must work through another “Metroidvania”-style world, beating down bosses and finding new paths on an adventure to save the world from a mysterious new foe.
While many of the game’s core mechanics remain unchanged, Guacamelee! 2 uses the mechanic much more aggressively. Juan will, for example, continue solving puzzles by hopping back and forth between the real and spirit worlds, but in this game the ability seems to be used to amp up the challenge instead of giving you a leg up over your enemies. In one platforming sequence, we were forced to fight waves of enemies across both realms as world-altering waves of energy shifted the world from spirit to normal every few moments. To smash skeletal bad guys, you have to time your attacks to hit them in the physical realm, while avoiding the waves that would send you back to the world of the dead, rendering them invulnerable.
Like the original, Guacamelee! 2 follows the Metroidvania playbook closely.
Though the bones of Guacamelee! remain more or less unchanged in the sequel, Designer Chris McQuinn told Digital Trends that Guacamelee! 2 was an opportunity for Drinkbox to dig in and add some of the more interesting concepts they couldn’t fit into the first game.
“We had a whole list of ideas we had to leave on the board,” McQuinn explained. “One of them was robust upgrade system, or the idea of adding four-player co-op.”
Though it wasn’t in our demo at PlayStation Experience 2017, McQuinn said the sequel’s upgrade system will allow you to customize your abilities and make Juan’s moves reflect your particular combat style.
Over the course of his adventure, Juan will meet a number of trainers, each associated with a particular special move that players will learn throughout the game. You’ll be able to spend money earned from beating enemies to amp up the abilities you like or use most, making them more powerful and even adding better animations. The result is luchador combat that you can make more your own as you play, McQuinn said.
Like the original, Guacamelee! 2 follows the Metroidvania playbook closely. Players earn new moves that, in time, let them go back and access areas of the game they couldn’t get into before. The new abilities Juan learns define the experience.
We used one of these new skills, a grappling hook called the “Eagle Boost,” which lets Juan grab onto specific nodes throughout the game, shooting him through the air. Navigating hazards with the Eagle Boost means getting into a rhythm with Guacamelee! 2’s platforming, something that definitely takes a second to pick up.
The demo also sees Juan regain his ability to transform into a chicken to sneak through tight corridors (don’t ask). In Guacamelee! 2, Juan learns new abilities in chicken form as well. In the demo, Juan the chicken could turn into a divebomber that smashes through rocks. While it had a clear function for exploration, the ability was just useful for enemies that popped up along the way. When things got particularly hairy for chicken Juan, though, he was able to transform into a giant, kaiju-style chicken that stomped its way through all challengers.
If that doesn’t sound wacky enough, McQuinn teased “lots of surprises on the chicken side.” Whatever that means.
Some of Guacamelee! 2’s most interesting new features remain to be seen
In a boss fight, we put Juan’s fighting skills to the test. Fighting a masked magician on the hunt for a sacred relic, Juan had to use his grappling hook abilities to fly through the air and connect a few combos with the floating wizard before dropping to the ground. The magician had tricks of his own, though, hucking waves of chickens at Juan that added some dodging to the brawler boss fight.
So far, Guacamelee! 2 feels like a very familiar return of a game that did a strong job of marrying its brawler fighting style to some tricky platforming and funny writing. From what we saw, there was no shortage of jokes along the way. A lot of them came rom by Juan’s nemesis, the magician — we almost felt bad laying a beatdown on him.
Some of Guacamelee! 2’s most the most interesting-sounding new features remain to be seen, including its aforementioned upgrade system and four-player drop-in, drop-out co-op. McQuinn said the game scales up in difficulty on the fly as you add more players, helping to keep things challenging even as you add more fighters to the chaos. Even in single-player, Guacamelee! 2 seems tuned to push players to hone their brawling, jumping, and grappling hook skills in order to make it through.
Guacamelee! 2 is currently on track to launch on PlayStation 4 in the “spring or summer” of 2018.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.