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Charm the bouncer for a backstage peek at Guitar Hero Live

FreeStyleGames has opened its doors to the public for this new, behind-the-scenes trailer for the recently-announced Guitar Hero Live, showing off the live recording process, Guitar Hero TV, and the redesigned controller.

FreeStyleGames has opened its doors to the public for this new, behind-the-scenes trailer for the recently-announced Guitar Hero Live. For their first crack at the series, FreeStyleGames has injected new life and innovative ideas into the groundbreaking franchise that Harmonix started in 2005. Founding creative director, Jamie Jackson, looking for all the world like a tattooed indie rocker himself, leads this preliminary tour through the game’s development, focusing on its three major areas of innovation: the live performances, Guitar Hero TV, and the new, redesigned controller.

Unlike previous Guitar Hero games where the background visuals featured your animated avatar rocking out on stage, Guitar Hero Live instead brings the camera on stage in order to turn the game into an immersive, live-action rock star simulator, augmenting the core mission of playing music with all of the thrills and anxiety that surround a live stage performance.

“What I think you don’t realize as a fan of people is that they’re nervous before they go on stage and they do get a bit of stage fright,” Jackson explained with regards to what FreeStyleGames is aiming to capture. “They don’t know which way it’s gonna go — are the crowd gonna be a good crowd or a bad crowd — and we wanted to try and deliver that and … almost complete the whole Guitar Hero experience.”

Every song in the game’s main mode was recorded with a live band and audience. So that the audience and band can respond dynamically to how well you perform, each song was recorded at least twice (probably even three times–it is not yet clear how many gradations there are between being worshiped as rock god and being driven off with torches and pitchforks). Filling the player’s role in these sessions was a large, mobile camera robot.

While the complicated recording process puts some hard limits on how much content can be put out for the main gameplay mode, Guitar Hero TV will fill in the rest with a huge range of playable music videos across many genres. FreeStyleGames is a music game studio first and foremost, with many of its members also playing in bands, and so it was important to them that the game encompass as wide a range of genres as possible beyond the traditional, guitar-based rock that has always grounded the series. Taking cues from online music services like Spotify and Pandora, Guitar Hero TV will also emphasize music discovery as a way to broaden players’ horizons.

All of FreeStyleGames’ changes to the trappings are exciting, but the studio’s central innovation is the redesigned guitar controller. Along the lines of the game’s general focus on rock star fantasy fulfillment, the new configuration of six buttons in two rows of three gives your fretting hand something to do that’s much closer to the experience of playing a real guitar (or at least an air guitar).

It also, crucially, alters the difficulty curve to allow for both an easier point of entry (no more having to use your pinky) and a higher skill cap at the top levels of play (more buttons and the added depth of a second row means that there are many more possible chord shapes for the game to throw at you.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.