After implementing some smaller changes to Halo Infinite‘s multiplayer progression and the way the game doles out XP, developer 343 Industries has another, larger change ready to go. According to the developer’s community manager, John Junyszek, players will start earning more XP for their repeating daily challenge that simply have players complete matches.
1st Game = 300XP2nd Game = 200XP3rd Game = 200XP4th Game = 100XP5th Game = 100XP6th Game = 100XP7th+ Game = 50XP
We believe this increase will help address those slower initial payouts while also benefiting those of you jumping on each and every day.
— John Junyszek (@Unyshek) November 30, 2021
Instead of paying out 50 XP for every match finished, players will now earn a huge amount of XP that decreases as they play more games, stopping at 50 XP. The first match players finish each day will reward them with a whopping 300 XP, while the second and third will dole out 200 XP each. Games four through six will give players 100 XP each, but every match after that will only hand out 50 XP.
Developer 343 Industries believes the change “will help address those slower initial payouts while also benefiting those of you jumping on each and every day” — and it’s certainly a good start. Levels in Halo Infinite‘s battle pass are 1,000 XP each, and while players previously had to grind through matches and their weekly challenges to earn one level, this new system gives out enough XP to level up over six games, guaranteed. It’s not clear when these daily challenge XP changes will be implemented or if they’re currently present in the game.
While this change will give Halo Infinite‘s progression one of many kicks in the pants that it needs, it may not be enough for some players. The game’s challenge-based XP system has received a fair bit of criticism, with some players stating that they want the game to shift back to the performance-based XP system of previous Halo titles.
Related Posts
Your Fable reboot preview is here, open world Albion looks gloriously chaotic
The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.
Nintendo’s latest product wants to cheer you up with random quips
Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"
Your next road trip is booked: Forza Horizon 6 comes this May
The announcement came during the Xbox Developer Direct 2026 showcase, where Playground Games shared the first extended gameplay look and confirmed the release timing, including early access for Premium Edition players. Those who pre-order the Premium Edition will be able to start playing four days early on May 15. Importantly, this year’s Forza Horizon isn’t limited to Xbox and PC. For the second entry in a row, the series will also arrive on PlayStation 5 later in 2026, and players can already wishlist it on the PlayStation Store for launch notifications.