Article Image

Gritty WWII shooter ‘Hell Let Loose’ promises authentic 100-player battles

The ambitious and sprawling Hell Let Loose game from Black Matter just launched a Kickstarter campaign, hoping to deliver a gritty and realistic World War II multiplayer experience.

Developer Black Matter has just launched a Kickstarter campaign for Hell Let Loose, an ambitious World War II shooter that aims to deliver realistic platoon-based combat with a strategic aspect that includes airstrikes and resource drops that can be called in as needed.

Built with the Unreal Engine 4, the game features a realistic focus with tanks, artillery, and infantry across a massive map with bridges, forests, towns, and fields. The Kickstarter goal is $106,000, and the funds are already halfway there, with almost a full month to go.

The game will feature platoon-sized squads under the command of officers and the force commander. The commander will presumably issue orders to his soldiers, direct the attacks at an upper level, and possibly even call in support or airstrikes, but not much of the command structure has been revealed yet.

There are a lot of WWII shooters out there, many with large numbers of players on each side, but the big focus of Hell Let Loose seems to be authenticity, from the weapons to the vehicles to the tactics themselves. The developers are a self-described group of “World War 2 enthusiasts making a game that we want to play.” They recently released a nine-minute gameplay video, showcasing a squad defending a checkpoint on the Utah Beach map.

Players will assume the role of one of 13 different classes, such as medic, engineer, anti-tank, or scout. Teams will need to establish supply lines and set up transport routes before assaulting the enemy’s front lines. Capturing territory will be rewarded with more resources – a fuel depot, for instance, will let you refuel your trucks more quickly, while a munitions drop will open up an artillery bombardment opportunity.

Capturing supply sectors will also play into the larger strategic meta-game that the commanders will have to deal with. You’ll need to judiciously allocate your Munitions, Manpower, and Fuel to keep your forces supplied and enable them to fulfill their objectives, while still stockpiling enough for a crucial offensive push.

It’s a bold and large-scale project to be sure, but it’s certainly a promising start. If Black Matter manages to pull it off, it will definitely deliver a unique and far-reaching experience for World War II shooter fans. The developers hope to release the finished product through Steam in March 2018 for $30.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.