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Indie devs say they were offered ‘exposure’ (not cash) to port games to Tesla vehicles

Two indie devs say that Tesla contacted them to bring their games to Tesla vehicles, but weren't offered money to do so.

Elon Musk’s car company, Tesla, once reached out to game designer Sam Barlow about possibly putting his game Her Story into its cars. According to Barlow, Tesla didn’t offer money, but instead said it would be good exposure for the game.

Tesla has run video games within its cars before, most notably Cuphead. It can only be played while the car is parked. Tesla has also been working on Steam integration with its vehicles and a demo is apparently coming soon. Barlow suggests, though, that some developers weren’t offered pay to partner with Tesla.

“Tesla once reached out to ask to put Her Story in a car. I asked how much they would pay for the license and to cover the engineering work—they suggested zero, that I consider the exposure I would get,” Barlow explains on Twitter. “Her Story in a car remains one of the sillier ideas I’ve heard.”

The co-founder of Panic, Cabel Sasser, also chimed in, saying that Tesla reached out about doing the same with Untitled Goose Game as well.

Tesla once reached out to ask to put her story in a car. I asked how much they would pay for the license and to cover the engineering work- they suggested zero, that I consider the exposure I would get

— Sam Barlow 🧜‍♀️ Project C & D (@mrsambarlow) October 31, 2022

Barlow’s story came as a response to reports that Musk, who just purchased Twitter, would require those with verified accounts on Twitter to pay up to $20 a month to keep the status.

Her Story first launched in June 2016 for PC, Android, and iOS. Since then, Barlow has released new games such as Telling Lies in 2019 and Immortality in August. Her Story follows a young British woman (played by actress Viva Seifert) being interviewed about her missing husband. The player must search a desktop computer database by looking up terms and watching clips in order to piece together her story.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”