Famed video game designer Hideo Kojima has something up his sleeve and it may have something to do with the Death Stranding universe.
In a series of tweets, Kojima said he and Death Stranding art director Yoji Shinkawa are working on a “new title.” His tweets all have accompanying images, including one that depicts the “Bridge Baby” prominently featured in Death Stranding. Two photos published on Monday show Kojima and Shinkawa working on concept art with a Death Stranding poster on the wall behind them. Kojima doesn’t reference Death Stranding in any of the tweets, but the images may be saying something.
Kojima is best known for creating the Metal Gear Solid franchise but launched Death Stranding on the PlayStation 4 last year (after a delay in April, the game will be available to PC players on July 14). It’s unclear what Kojima and Shinkawa are working on, but many Twitter users suspect it’s another entry in the Death Stranding universe. Some even blew up one of the images Kojima posted and discovered it referenced “Bridges,” an important company from the game.
Kojima, who has his own development house called Kojima Productions, said in an interview with Japanese gaming publication Famitsu earlier this year that he was working on several game concepts but didn’t say whether any of those titles would relate to Death Stranding. While most of the game concepts are smaller in scope than Death Stranding and may only be released digitally, one of them is a “big” game, Kojima said.
Death Stranding is set in a post-apocalyptic America that weaves players through a tale of politics, big business, and a fractured society. It proved divisive, with some players calling it an achievement in gameplay and others saying it was repetitive.
In a review last year, Digital Trends’ Giovanni Colantonio gave the game three-and-a-half stars out of five, saying it was a “technical marvel” but had a “slow story.”
Either way, the game and Kojima have attracted a loyal audience that’s eager to see what he has planned. At least for now, he doesn’t seem ready to reveal it.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”