During the Xbox & Bethesda Games Showcase, Hideo Kojima revealed that he has teamed up with Xbox for his next game.
The collaboration announcement was brief and didn’t include much information, but Kojima stated that the game would be “completely new,” describing it as an experience he has “always wanted to make.” Additionally, it appears that it will make use of Microsoft’s cloud technology in some manner, though as with everything else regarding the reveal, we’re unsure how that will look.
Of course, this isn’t the first time we’ve heard about Kojima’s new project, as leaker Tom Henderson of Try Hard Guides’ gave us a bit of info about it earlier this week. The controversial leak has been a point of contention in the industry after Try Hard Guides refused to unpublish the article despite Kojima Productions’ request that it be taken down.
Some expressed disappointment at how Henderson and Try Hard Games handled the situation, but it’s worth noting that Kojima’s desire to see the information removed was a strong indicator of its accuracy.
Kojima Productions seems to be having a tough time keeping its games under wraps in general, though, as Death Stranding actor Norman Reedus also recently revealed that he and Kojima have begun work on a sequel to the polarizing 2019 action-adventure title, saying quite bluntly, “We just started the second one.” It marked the first time a follow-up to the game had been hinted at and gave fans an understandable jolt of excitement, but we’ve heard nothing more in the time since.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”