During today’s State of Play presentation, Sony shared a new trailer for Horizon Call of the Mountain. The clip gave a close look at its gameplay, which features several of the series’ signature mechanics.
Announced at CES this year, Horizon Call of the Mountain is a VR title based on the Horizon franchise. It’ll launch exclusively for PlayStation VR2. Though Sony highlighted the new headset’s software during the stream, it didn’t give a release date for any games or the hardware itself.
The trailer follows a new protagonist named Ryas, a former Shadow Carja Warrior, doing everything you’d expect in a Horizon game but from a first-person perspective. We see her climbing walls and fighting robot dinosaurs, just as she does in Horizon Forbidden West. However, players can only see her disembodied hands.
In addition to the new look at the VR game, the State of Play stream unveiled a surprise update for Horizon Forbidden West that’s available today. It now has New Game + along with transmog features, new weapons, and Trophies, as well as a new Ultra Hard difficulty. Players can also respec their own skill points.
Horizon Call of the Mountain is being developed by Guerrilla Games, alongside Firesprite, a U.K. studio that Sony had acquired last year. As for PSVR 2 itself, it’ll have a 4K OLED display and can be set to either 90 or 120Hz. The headset will also have eye-tracking and the Sense controllers will have haptic feedback.
Horizon Call of the Mountain does not have a release date as yet.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”