Horror is one of the most popular gaming genres out there today. Scary games are an especially big hit with the streaming generation, who love to watch their favorite content creators freak out. However, we wouldn’t have those countless jump scare reaction videos featuring the Resident Evil 2 remake’s Mr. X without years of fear-filled trial and error. Throughout the past few decades, there have been many trendsetters that built upon innovators of the past. That trend continues even now with games like Resident Evil 7, with its clear P.T. inspiration.
And it all started back in the 1970s.
The world of video game horror spans many different subgenres birthed throughout the years. Many see the 1972 title for the Magnavox Odyssey as the earliest fear-filled gaming experience — if you even consider a screen overlay a horror game. There were other very early attempts at the genre throughout the ’70s and early ’80s including various text-based games, pixel-filled movie adaptations for the Atari and NES like and , and of course, legendary IPs like Castlevania and Ghosts ‘n Goblins. But no game perfectly translated the feeling of a horror movie to the virtual playground until .
is a 1988 arcade beat ‘em up that is best described as an ’80s B-horror movie made into a video game. You play as Rick Taylor, a man on the brink of death who partners up with a symbiotic demon mask called the Terror Mask. Together, you slice, bash, and brutalize your way across a giant mansion to save your kidnapped girlfriend who’s to be sacrificed in some ungodly ritual.
The game was the goriest thing many had ever seen, and that gore was its main selling point. It was unheard of, especially in a time before the Entertainment Software Rating Board (ESRB). Its TurboGrafx-16 port sported a parental advisory warning and a message on the box reading: “The horrifying theme of this game may be inappropriate for young children … and cowards.”
Today, Splatterhouse lives on as a cult classic of the past, the beginning of a classic horror series of games, and one of the forefathers of the horror gaming genre.
While laid the groundwork for gore and monsters in the world of gaming horror, it was mostly an action game, with the only survival element being to not get hit. The origins of the most famous horror genre, survival horror, can be traced back to the early ’80s with NEC’s PC-6001’s Atari’s , and Sinclair Research’s ZX81’s . These three titles introduced the world to a new type of game where things couldn’t be solved with violence, but through passive progression, with an emphasis on solving puzzles and using stealth to make your way past the assailant.
The elements introduced by these titles finally came together on the Nintendo Entertainment System with Capcom’s 1989 game,. This classic JRPG based on a Japanese horror film of the same name presents the player with a party of five filmmakers exploring an old mansion full of ghouls, ghosts, and specters. There’s just one objective: Escape with your life.
To do this, players find items to place in their limited inventory and solve puzzles throughout the mansion while fighting or avoiding creatures of the dark. One wrong play and a party member can permanently bite the dust, leaving one less member to help on the journey out. This game is cited as one of the first to tell a long horror story and does so with diary pages found throughout the game.
If a lot of these details sound familiar, it’s because many of ’s features were direct inspiration for what would become the king of horror games, 1996’s which was originally meant to be a remake for a new generation.
All the glory for inspiring the groundbreaking Resident Evil series can’t be credited to however. There are also EA’s and Infogrames’ . These games further fleshed out classic survival horror tropes. Features like full-on storytelling, dynamic music, limited ammo that barely fazes hard-to-kill monsters, pre-rendered backgrounds, and a simple human main character are all here. And no one can forget 1995’s , which introduced the world to Scissorman, as well as more stealth elements in the genre, and pushed the idea of multiple endings, which was also showcased in and 1993’s .
Finally, in 1996 the king took to his throne and hit shelves everywhere, coining the term survival horror. New genre elements were all brought together, with multiple pathways, various endings, a mansion setting, optional character deaths, diary entry-driven stories, puzzles, optional enemy encounters, limited ammo, pre-rendered backgrounds, and so much more being put together into one amazing Jill sandwich.
So with so much taken from other games, what did bring to the genre? The tank control scheme, which has grown to be a horror staple seen in many Resident Evil clones that followed. Those games brought the world into a new age of digital horror — an age that birthed many bold titles of the horror genre and rebirthed others into juggernauts as well.
After Resident Evil, there were titles like Square Enix’s and the Dreamcast exclusive beat ‘em up/shooter/horror mash-up . Notable among the various Resident Evil-inspired titles was 1996’s . This indie horror title invited players into the world of psychological fear. The game stepped away from the typical Western B-movie horror that many of these games favored and took an approach more inspired by Japanese film.
This style was taken even further with 1999’s , which put atmosphere before everything, with its strongest asset being its screen-obscuring fog and dark narrative. Its Japanese horror influence brought rise to series like , another unique horror game that involved taking photos of ghosts.
The Western market took a stab at the horror genre as well. Games like and gave a new take on fear. Once again, the genre returned to what brought to the table, as the American entries in the survival-horror genre had a heavy emphasis on action and being able to fight opposing forces head-on. This caught on with Japanese markets as well when changed the genre by putting an emphasis on action.
No one could miss and how it was changing the genre when it released. Suddenly, survival horror meant you could gun down creatures as long as your inventory was right. You were no longer helpless. Other titles followed in its bloody footsteps, like 2008’s . Many saw the genre becoming less horror and more action until and released in 2005 and 2008 respectively, showing that cinematic action and true horror could still play together and deliver a scary product.
The following years saw the genre continuing in that action vein until the indie scene started returning the genre to its roots in the 2010s. True survival-horror games like , , and threw aside action-packed gore and took the John Carpenter approach by focusing on atmosphere and fear of the mind’s eye. This was also seen with 2014’s , the current lord of indie-horror franchises.
That same year would also be when the genre saw another massive innovation with the release of Konami’s canceled Silent Hill project, a playable trailer for a future title that fans dubbed P.T. The demo introduced the world to another evolution of the genre, taking elements from classic Japanese horror, mixing them with the first-person nature of games like , and giving them the production value of a AAA Western title — with Hollywood star Norman Reedus in the starring role to boot. Even with the title canceled shortly after the demo’s release, PT was memorable enough to change the horror gaming world immediately. Its formula was even used in , a title that brought the series back to its roots and its throne. Even the founding forefathers of video game horror are still influenced by their peers.
Now we’re back where we started with the Resident Evil series being the star of horror innovation and others following behind. Other subgenres have taken rise throughout the years, such as the multiplayer horror genre as seen in , , and .
Like any genre, horror is always evolving, and I can’t wait to see how developers will find the next way to make us scream.
Related Posts
Your Fable reboot preview is here, open world Albion looks gloriously chaotic
The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.
Nintendo’s latest product wants to cheer you up with random quips
Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"
Your next road trip is booked: Forza Horizon 6 comes this May
The announcement came during the Xbox Developer Direct 2026 showcase, where Playground Games shared the first extended gameplay look and confirmed the release timing, including early access for Premium Edition players. Those who pre-order the Premium Edition will be able to start playing four days early on May 15. Importantly, this year’s Forza Horizon isn’t limited to Xbox and PC. For the second entry in a row, the series will also arrive on PlayStation 5 later in 2026, and players can already wishlist it on the PlayStation Store for launch notifications.