You’re not on Pandora anymore, Vault Hunter. Borderlands 4 introduces an entirely new world, characters, and a major villain in The Timekeeper, but it is still the looter shooter you know and love. Only this time it is bigger and better, with a seamless world to explore filled with world events to stumble upon and tons of quests to complete. Oh, and billions of guns to find, as usual. But unlike other looter shooters that take the live service approach, Borderlands 4 remains a single player and co-op game, complete with cross-platform support, meaning that it does indeed have an end to reach. Call me the Timekeeper because I will tell you just how long it takes to beat Borderlands 4.
How long it takes to beat Borderlands 4 all depends on what you consider “beating” the game to mean. If you just go by completing the main story and ignore basically everything else on your quest, then you could reasonably beat Borderlands 4 in anywhere between 25 and 30 hours. However, you would be doing yourself — and the game — a disservice by ignoring all the optional content. A natural playthrough, which incorporates a healthy dose of side quests and following your curiosity as things appear, will increase the playtime to something closer to 40 to 50 hours.
But for hardcore Vault Hunters, Borderlands 4 doesn’t really start until you beat the game. If you’re someone who wants to do everything, find every collectible, hit max level, and grind for a full set of legendary gear to run max-difficulty bosses and endgame content, then strap in for over 100 hours of goodness. If you’re crazy enough to want to do it all with all four characters, I won’t even try to estimate how long you’ll be playing Borderlands 4 for.
Whatever type of experience you want, Borderlands 4 is packed with content, making it well worth the asking price for fans of the genre.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”