Kojima is bringing us back to the weird and wild world of Rainfall, BTs, and high-tension delivery action with Death Stranding 2. This is already shaping up to be one of the best PS5 games of the year, if not a lock for having the best graphics. Just like last time, you will play as Sam making connections and going on long treks to deliver packages across vibrant and dangerous lands. The first game was a meaty experience, so did Kojima scale things up for this sequel or streamline the experience? I’ve completed the entire story and made every delivery to tell you just how long it takes to beat Death Stranding 2.
Death Stranding 2 is very similar to the original in many ways, including the length. If you play the sequel in a similar style as the first, it will most likely take you an equivalent amount of time to finish. It might not seem that way because Death Stranding 2 has fewer main missions overall, but each one lasts longer than it did in the first game. This is mainly due to a bigger focus on action and stealth that takes more time than just going from point A to B. Playing with a focus on just the story and main missions should take between 30 to 40 hours.
Completionists will have far more to do than that now that there are two countries to explore. Just like the first game, there are also dozens of optional deliveries to do, things to build, and ranks to hunt that could double your playtime. But the new feature in Death Stranding 2, where players can create their own missions for other players, essentially means you could play the game indefinitely.
No matter what type of player you are, Death Stranding 2 has a ton of content to keep you busy for dozens of hours.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”