How long is Death Stranding 2?

    By Jesse Lennox
Published June 24, 2025

Kojima is bringing us back to the weird and wild world of Rainfall, BTs, and high-tension delivery action with Death Stranding 2. This is already shaping up to be one of the best PS5 games of the year, if not a lock for having the best graphics. Just like last time, you will play as Sam making connections and going on long treks to deliver packages across vibrant and dangerous lands. The first game was a meaty experience, so did Kojima scale things up for this sequel or streamline the experience? I’ve completed the entire story and made every delivery to tell you just how long it takes to beat Death Stranding 2.

Death Stranding 2 is very similar to the original in many ways, including the length. If you play the sequel in a similar style as the first, it will most likely take you an equivalent amount of time to finish. It might not seem that way because Death Stranding 2 has fewer main missions overall, but each one lasts longer than it did in the first game. This is mainly due to a bigger focus on action and stealth that takes more time than just going from point A to B. Playing with a focus on just the story and main missions should take between 30 to 40 hours.

Completionists will have far more to do than that now that there are two countries to explore. Just like the first game, there are also dozens of optional deliveries to do, things to build, and ranks to hunt that could double your playtime. But the new feature in Death Stranding 2, where players can create their own missions for other players, essentially means you could play the game indefinitely.

No matter what type of player you are, Death Stranding 2 has a ton of content to keep you busy for dozens of hours.

Related Posts

Your charging cable might get a workout if you try ‘Charchery’

The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.

Your Fable reboot preview is here, open world Albion looks gloriously chaotic

The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.

Nintendo’s latest product wants to cheer you up with random quips

Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"