Kept you waiting, huh? At long last, a full modern remake of Metal Gear Solid 3: Snake Eater, the earliest point in the Metal Gear timeline, has been released under the new title Metal Gear Solid Delta: Snake Eater. Without Kojima at the helm, Konami has decided to play it safe and keep this game as close to the original as possible, with the biggest changes being the vastly improved graphics and a new control scheme. While this is a great entry point for fans who have never played a Metal Gear game, it is also a perfect excuse for longtime fans to revisit one of the best entries in the series, but how long can you expect to spend on Snake’s mission? Here’s how long you can expect to spend sneaking through Metal Gear Solid Delta.
Unlike other remakes like Silent Hill 2, Metal Gear Solid Delta is a completely faithful remake of Metal Gear Solid 3, with all the same voice lines and music reused with a fresh set of shiny new graphics. That means the plot is essentially a shot-for-shot remake of the first game, and all of the maps and fights are perfectly replicated as well. So, just like the original, a first time playthrough should end up around 12 hours long, more or less, depending on how sneaky and thorough you want to be. Playing on the most extreme difficulty level, earning every rank, and finding all the collectibles will probably push you closer to 20 hours or more, depending on your skill level.
On the other hand, if you are familiar with all the tricks and exploits from the original, you should be able to rush through this game in half a dozen hours or so.
You can also dump some time into the Snake vs. Monkey (or Bomberman on the Xbox Series X/S version), but the new Fox Hunt multiplayer mode won’t be available at launch. Once that is added this fall, you can spend dozens more hours sneaking and practicing your CQC against friends.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”