Sad news PlayStation Vita and Wii U fans, as indie darling Hyper Light Drifter has now been cancelled on those platforms.
In a Kickstarter update video uploaded to YouTube, Alex Preston from studio Heart Machine announced the cancellations of the Wii U and Vita versions in a sobering reveal.
Speaking with a mix of exhaustion and frayed nerves, Preston went into detail as to why both of these versions were canceled. Preston said that he personally had been working almost non-stop since the latter part of 2015. After the release of the PC version back in March, his team went straight to work on the console and Vita versions.
Preston revealed that health concerns and exhaustion were the main reasons for ending development on the Wii U and Vita version.
Heart Machine tried to get the Vita version up, but because it pushed the Game Maker: Studio engine so far, it was hard getting the game running on the handheld at an acceptable level. Even with the PlayStation 4 and Xbox One versions, its more PC-like architecture created a further challenge.
Digital Trends reached out to Preston from Heart Machine to get a better understanding of difficulties faced during development.
“We had an initial proof of concept Vita version working way back in 2014/2015 of development for E3,” said Preston. “That was right before we added a fair amount of new lighting, large textures, complex audio systems, and other very CPU/memory intensive features.” Considering the PS Vita’s limited 512MBs of RAM, the system would overload quickly. “We had been working on the Vita version with the help of an external developer for several months, struggling with it, going back and forth and ripping the game down to just the essentials to get it functioning well enough on the platform,” said Preston.
“We realized at a certain point in the summer that the native port option just wouldn’t work without big changes to our game”
Interestingly, for the Wii U version, the team was shown a native port option by YoYo Games, the developer behind Game Maker: Studio, back in 2013. Heart Machine had every intention of making a Wii U version happen, especially with such a powerful tool. But because Nintendo and YoYo Games couldn’t reach an agreement, it never came to fruition.
To get the games running, Heart Machine would have to recreate each game for each platform. This would require months of work, and may not be worth the added stress. “Even with the help of an external port house, would require a significant amount of time and effort to manage, push through on each platform and provide support for after release,” said Preston. “After much internal conversation, I made the cancellation decision for both platforms a few days before posting the video on the seventh.”
For fans of the game, its “mostly there is a mix of support and disappointment,” said Preston. “There are angry folks as well. It’s to be expected that a cancellation on a platform that people love will lead to some disappointment, regardless of the reasons why.”
In an appeal to those who backed the Wii U and Vita versions on Kickstarter, codes can be distributed for PS4, Xbox One, and PC versions instead. The team is also willing to provide refunds to those backers if asked.
Updated on 09-08-2016 by Imad Khan: Added quotes from developers about the cancellation.
Article originally published on 09-08-2016.
Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.
Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.
Gaming laptops and I have a complicated relationship. One of my first gaming rigs was an Acer Predator that was already outdated when I bought it. I was a broke college kid, and that was the best I could afford. So trying out high-end gaming laptops is always fun. But ASUS' ROG Zephyrus G14 is a lot more than a laptop that can run AAA games. It is portable, so you're not lugging around a 2.5kg machine everywhere you go. It is built well, none of that plastic chassis, and can even function as a normal laptop outside of just gaming.
Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.
Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.