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Five years later, Inscryption is finally bringing its creepy card game to mobile

Inscryption is finally coming to mobile after five years. Here's what we know about the release, DLC plans, and what's next for its creators.

Five years after Inscryption made players question whether they should really trust a talking stoat, the unsettling card game is finally coming to mobile. Developer Daniel Mullins Games announced the port during a fifth-anniversary livestream over the weekend, opening the door for more players to experience its peculiar mix of deck-building, escape-room puzzles, and psychological horror. There’s a catch, though: the mobile version isn’t quite ready, and the developers haven’t announced a release date yet.

Originally released for PC on October 19, 2021, Inscryption blends roguelike card battles with environmental puzzles and a story that gets increasingly strange the deeper players venture. What begins as a grim card game against a mysterious opponent gradually becomes something much harder to categorize. That mix helped the game stand out in a crowded indie market, and its arrival on mobile could introduce the experience to players who haven’t tried it on PC or consoles. The developers say they’re still working to get the port right, so the announcement is a heads-up rather than an invitation to download it today.

There’s no confirmed launch date or detailed breakdown of the mobile release just yet. The announcement also doesn’t spell out pricing or exactly which mobile platforms will get the game. For now, the important bit is that Inscryption is making the jump without a promised pile of new features or content. The goal is to bring the existing experience to more people, rather than turn the game into an ongoing project that keeps adding things long after its story has been told.

If the mobile announcement sparked hopes of new cards, mechanics, or downloadable content, Daniel Mullins Games has some bad news. In a follow-up announcement on Reddit, the team said it considers Inscryption complete, both narratively and in terms of gameplay.

It doesn’t want to add content simply to capitalize on the game’s success, arguing that preserving the atmosphere and identity of the original experience matters more. That’s a fairly firm answer to the community’s requests for more content, even if it leaves the door open to future possibilities for the wider Inscryption universe.

“We feel that Inscryption is a complete experience, both narratively and gameplay-wise. We don’t want to add content simply for the sake of adding more, or to capitalize on the game’s success.”

The team’s attention is currently on Pony Island 2: Panda Circus, the long-awaited follow-up to Daniel Mullins’ 2016 game. It’s scheduled to arrive on Steam on April 27, 2027, giving the studio another decidedly strange project to focus on while the mobile port takes shape. For Inscryption fans, the message is simple: the game is getting a new home, not a new chapter. And honestly, there’s something refreshing about a developer resisting the temptation to keep feeding a successful game with expansions just because people want more. The cabin is opening its doors to a new audience, but that doesn’t mean the story needs another hand of cards.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.