Article Image

James Cameron, the man who brought us Avatar, isn’t impressed with virtual reality

Pioneering filmmaker James Cameron recently expressed his middling opinion of Oculus Rift and the state of virtual reality at a Wall Street Journal panel.

Filmmaker James Cameron doesn’t seem particularly impressed with virtual reality, based on comments made during a recent Wall Street Journal-hosted panel he sat on (via The Hollywood Reporter).

“There seems to be a lot of excitement around something that, to me, is a yawn, frankly,” Cameron said when asked about the rapidly growing VR space. “The question that always occurred to me is, when is it going to be mature, when is it going to be accepted by the public at large, when are people going to start authoring in VR and what will that be?”

Related: Explore outer space in VR with an Oculus Rift and Christopher Nolan’s Interstellar

The hardware is still in its infancy, and Cameron — a filmmaker known for exploring the intersection between storytelling and the cutting edge of technology — hasn’t seen anything yet that trumps existing forms of expression, such as video games. He asked, “What will the level of interactivity with the user be other than just ‘I can stand and look around’?”

“If you want to move through a virtual reality it’s called a video game, it’s been around forever.”

Cameron has thrown down the gauntlet: He wants to see some breakout work for VR that justifies its place in our already-crowded mediasphere. So say we all.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.