Great artists will tell you on the regular that the key to making great art is to make it for yourself first, but that’s not always a realistic end point for people creating art for a living especially when you’ve got to think about the audience. Do you make something for everyone globally, or do you make something for a small group? How do you actually make something that speaks to everyone?
Jetsetter, Digital Trends’ weekly column devoted to import gaming and game development outside the US, exists because it’s impossible to make art that truly speaks to everyone. Even if a game doesn’t directly speak to you, even if it wasn’t made with you in mind, that doesn’t mean it isn’t worth experiencing. Broaden those horizons!
Forget figuring out how to navigate the murky waters of finding your audience when you’re designing a game, it’s hard enough just making sure your game can even legally get released around the world. Just because the ESRB in the US says a game is rated M for Mature audiences, that doesn’t mean everyone agrees. Australia has long had a reputation for ferocious censorship of video games. It was only in 2012 thatthe country started rating games for audiences 18-years-old and up. Before that, games like were simply barred classification in the country and never legally released. Even with R18+ classification, though, Australia is still stopping games from release. Volition’s was refused just this past week due to “implied sexual violence” and “illicit or proscribed drug use related to incentives or rewards.”
It is baffling what Australia’s ratings board does and does not consider appropriate. Drug use? That’s right out. A game like a game where gutting human beings is the whole point, is just fine.
Russia loves its MMOs, just look at the crazy following for in the country. Last December, 600,000 Russian citizens were playing that game at the same time. Russian developer Allods Team recognizes a good thing when it sees it, hence why it’s developing , a new fantasy MMO that actually looks pretty swell. In a market glutted with knock offs, generic Korean fantasy MMOs, and dwindling online populations, a polished but familiar game like actually stands out.
As reported by Eurogamer, has some help in the form of Obsidian Entertainment, the famed RPG developer behind games like . Obsidian is busy cracking away on games like , but its taking time out to help advise Allods on how to bring to the rest of the world. It’s a good example of what needs to be done to rethink games for the world stage.
We love Atlus here at Jetsetter. A lot. So, so much. And not just because of its recent hits like and . We love Atlus from way back, like when they were pumping out import-only Sega Saturn games like . So the news that Atlus’ parent company Index is not only under investigation for fraud, but may also have to declare bankruptcy was distressing. What will happen to ?! Since Atlus is one of the healthiest parts of Index’s business, with a host of popular IPs with global appeal, it’s likely that the studio will be acquired by another company rather than shuttering alongside the parent should it come to that.
Seriously, go play ! And for Super Nintendo! And all the other amazing stuff Atlus has been pumping out for the past few decades.
The PS Move may not get much love from the biggest game developers out there, but India’s Gameshastra is giving the lonely motion controller it’s due. We just covered the company’s new game here in Jetsetter, and now the company’s got another PS Move game in the works. actually sounds fairly ingenious. The goal is to make flightless birds like penguins and ostriches actually take to the sky and fly over locales like the Grand Canyon. Flying, motion-controlled ostriches? Not bad, Gameshastra. hit Europe last week and will come out in India soon.
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