Game designer Jonathan Blow is well known for his work. Both Braid and The Witness released to critical acclaim and carry a cult following among indie enthusiasts. Now, Blow’s studio has already started working on something new.
According to Blow’s personal Twitter account, Thekla Inc. is hiring for a new, unannounced game. “We are hiring an experienced 3D character animator to work on a new, unannounced game,” he says. “Contact me for details.”
Blow started making a name for himself in 2008 with the release of Braid. It was puzzle-platformer that acted as a personal critique of contemporary game development trends. While sharing story elements from Super Mario, it turns that plot on its head and offers a completely new look nears its conclusion. The puzzles in the game revolve around the ability to turn back time. Later puzzles begin altering the way enemies and objects are affected by time.
The second game from Blow, The Witness, released in 2106 and is a first-person puzzle game inspired by Myst. In our review of the game, we said, “The Witness is immersive, taxing, enlightening, cathartic, deeply frustrating, ultimately rewarding, and you’ll love every minute of it.”
Previously, details about his third game involve an incredibly long development cycle. During a talk at the New York University Game Center, Blow revealed that the tentatively titled Game 3 would feature a 20-year development period. Instead of one game, it would be broken up into episodic chapters that act as individual games. Each of these smaller games would revisit the subject matter with a deeper investigation in each game. Unlike his other works, Blow said this third game would not be puzzle related.
The job posting doesn’t specify if it is tied to the development of Game 3.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.