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Kinect Joy Ride review

We review Kinect Joy Ride, a title for the Xbox 360 and Kinect by Microsoft Game Studios and Big Park.

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Have you ever wished you could drive a car — but without a controller? Probably not, and with good reason. In Kinect Joy Ride, you are a racer with limited racing controls, and by steering the air, you control your car as it accelerates around the track. You can also pull off some tricks while jumping.

The game offers several game types, including: a “Pro Race,” which is your average lap-based race; “Battle Races”, similar to pro races, but with weapons; “Smash”, a game mode that encourages you to destroy items to increase your score; “Stunt”, which ranks you based on the amount of tricks you pull off; “Dash”, a time-based race; and “Trick,” a Simon-says style where you need to imitate poses on screen.

The problem with Kinect Joy Ride is that steering without a wheel is tough enough without the added element of lag introduced by the Kinect’s hardware. It is a novelty, and one that wears off quickly. If this game had been included with the Kinect, it would have received a bit of a pass, but since it is a full retail game, it is shockingly light on content. A decent game for families, but one that most families might enjoy for an evening, if that.

If you’re interested in the Kinect system then check out our Microsoft Kinect review.

(This game was reviewed on the Xbox 360 on a copy provided by Microsoft Studios)

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