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Kirby’s Dream Buffet is a Fall Guys-like multiplayer spinoff about eating cake

Nintendo announced Kirby's Dream Buffet, a multiplayer side-game that has Kirbys rolling around food-themed courses in a race for sweet victory.

Nintendo just gave Kirby fans a very sweet surprise. The company announced Kirby’s Dream Buffet, slated to come out on the Nintendo Switch later this summer.

Kirby’s Dream Buffet is an adorable multiplayer racing game that sees a gang of multicolored Kirbys rolling around and competing through four rounds of food-themed courses, most of which are made of sweets. It’s a race to get the most strawberries, bump other players off the frosted tracks, and use Food Copy Abilities to reach their goals.

Kirby has a wide variety of Food Copy Abilities at his disposal, like the Tornado Cupcake and the Jujube Brick. The more strawberries Kirby collects, the bigger he grows. The Kirby that weighs the heaviest at the end wins the competition.

Kirby’s Dream Buffet looks to be inspired by Fall Guys: Ultimate Knockout, only there’s more speed to their rolls and more sweets and junk food than they can muster. The game’s announcement also comes over three months after the release of Kirby and the Forgotten Land, the title that kicked off the pink puffball’s 30th-anniversary celebration and won the hearts of fans and critics alike.

Don’t get too shocked by the timing between the release of Kirby and the Forgotten Land and the announcement of Kirby’s Dream Buffet. Nintendo has a history of releasing side Kirby games within the same year as the mainline title every few years. They tend to be lower priced than the main game, but since Kirby’s Dream Buffet is a Nintendo eShop exclusive title, we’re not sure if it will be reduced price or free-to-play. Either way, the game looks like icing on top of Kirby’s birthday cake.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

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Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”