Legendary Dutch football player Edgar Davids won his legal battle with Riot Games. The soccer star filed a lawsuit against the company in response to a League of Legends skin that appeared to be based on his likeness, which the studio hadn’t received permission to use.
The Striker Lucian skin was introduced to the enormously popular MOBA in June 2014 as part of a promotional effort ahead of the 2014 FIFA World Cup where various characters were given football-themed costumes. While most combatants were simply given outfits that resembled typical soccer attire, Lucian underwent a few changes that seemed to deliberately evoke Davids.
During his time playing for clubs like Ajax and Juventus as well as the Dutch national team, Davids stood out for his skills on the pitch. However, he also became known for his signature look — a long set of dreadlocks and a pair of protective goggles, the latter of which is far from standard issue for a football player.
Anyone with an interest in European football would likely recognize these two elements as a specific reference to Davids. Indeed, the player’s son spotted the resemblance, alerting his father to the situation as evidenced by an Instagram post published shortly after the skin was released.
Davids did not seem to have too much of a problem with the skin when he first found out about it. Shortly after posting about it on Instagram, he made another public reference to its existence on Twitter.
Riot Games quality assurance analyst Heather Jones offered confirmation that the skin was based on Davids via Twitter, according to a report from US Gamer, but this post was later deleted. The player’s lawyer issued a complaint to the studio in December 2015 and the company filed its defense in April 2016, claiming that League of Legends players would associate the skin with the character rather than with the footballer.
A judge in Amsterdam ruled that Davids deserves to be compensated for the usage, so now Riot Games will have to submit evidence of the money that was made from the skin, of which the player will receive a cut. However, this decision only pertains to sales that took place in the Netherlands.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.