League of Legends has risen to become a major force in PC gaming since it luanched way back in 2009. Now, the wildly popular MOBA (multiplayer online battle arena) game may be making the move to mobile devices sometime in the near future. In an exclusive report supported by three sources, Reuters has revealed that Tencent Holdings and Riot Games are working together to develop a mobile version of League of Legends.
Tencent has its hands in so many different pots across gaming and has already helped to establish a major mobile MOBA game. Arena of Valor is the international version of Wangzhe Rongyao, the Chinese mobile MOBA developed and published by Tencent. It’s available on iOS, Android, and the Nintendo Switch. The highly successful game, also known as Honour of Kings, has reached more than 140 million active monthly users as of March 2019.
The sources state that Tencent had attempted to make a similar move with Riot Games years ago, but Riot rejected the idea at that time. Honour of Kings was then created and went on to become the world’s highest-grossing MOBA after launching in 2015. If Tencent proceeds with this plan, it would essentially be double-dipping into a market it already dominates, considering how the company owns Riot Games and both developed and published Honour of Kings. Nevertheless, there’s an opportunity to draw in PC gamers who would like to play a familiar MOBA on the go and mobile players who weren’t fond of the characters presented in Arena of Valor.
This mobile version of League of Legends is not guaranteed to be released, and it isn’t clear how far along the game is in terms of development. A mobile version of League will draw in interest based simply on the vast popularity of the original game, but it is a different beast to tame. Switching to a mobile format, the League of Legends formula would have to be fine-tuned for shorter play sessions. It will also take some new and engaging options to pull players away from Arena of Valor and other popular mobile MOBA titles in order to make the investment worthwhile.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”