The developer behind No Man’s Sky, Hello Games, has another title on the way with Light No Fire. While the game shares similarities with the developer’s previous title in terms of gameplay and philosophy, its director, Sean Murray, said the project will be even more ambitious than the team’s past foray> he also showed off a trailer.

Light No Fire takes Hello Games from the sky to the ground. The game places players on a fantasy Earth complete with living skeletons, dragons, orcs, and even giant birds. Like No Man’s Sky, it seems aimed at creating a sandbox world that players can get lost in. Also, like its predecessor, Light No Fire‘s world is all procedural, meaning that it will constantly change and make things different with every visit. It can be assumed that this will be the case with the flora, fauna, and many other elements of Light No Fire.

Unlike No Man’s Sky, Light No Fire will have online multiplayer as one of its focal points. During the trailer, we see multiple players mounting dragons to take to the skies, riding deer, and swimming through water together. Among these players were a few that took the form of humanoid bunnies. We hope that there will be multiple fantasy races to pick from when creating a character.

Murray confirmed that Light No Fire will be constantly updated for years after its release. There is no confirmed release date at this time.

Related Posts

Your charging cable might get a workout if you try ‘Charchery’

The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.

Your Fable reboot preview is here, open world Albion looks gloriously chaotic

The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.

Nintendo’s latest product wants to cheer you up with random quips

Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"