Video game design studio Lost in Cult announced a new physical game label called Editions. The label will release “prestige” editions of beloved games that include original box art, 40-page booklets, and other extras.
Lost in Cult is best known for releasing books on video game through its Design Works series, as well as vinyl records featuring game soundtracks. Editions is an extension of that work, continuing the design company’s focus on game preservation and curated content. Think of the project as a Criterion Collection for video games, preserving prestigious titles and bundling them with additional context that underlines their importance to the medium.
Three games have been announced for the first wave of releases: Immortality, Thank Goodness You’re Here, and The Excavation of Hob’s Barrow. All three are critically acclaimed indies from this decade (Immortality was Digital Trends’ runner-up choice for game of the year in 2022, narrowly losing to Elden Ring). Each comes with a poster, art cards, a booklet featuring essays and interviews, and more physical extras.
All three are available to order now and will retail for £60. Lost in Cult will ship Editions worldwide and says that they will ship within six months, though it is targeting a three month turnaround.
At launch, Editions will only get PS5 and Nintendo Switch releases. Thank Goodness You’re Here will be available on both platforms, Immortality is getting a PS5-only release, and The Excavation of Hobb’s Barrow will be for Switch. There will be a limited number of copies to order for each platform, though Lost in Cult says that it will release standard edition versions of the game at retailers too.
Lost in Cult confirms that Nintendo Switch 2 Editions (not to be confused with … Nintendo Switch 2 Editions) are planned for the future and those will always be “full editions” rather than Game-Key Cards.
More titles are coming soon. While Lost in Cult will skip June, it plans to release its next Edition in July for Nintendo Switch and PS5. It teases that it’s an “artful” game. Future release are planned through 2026.
The first three Editions are available to order now via Lost in Cult.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.