Article Image

Malcolm in the Middle returns … in an 8-bit browser game

An 8-bit game based on the hit 90s TV series Malcolm in the Middle has gamers guiding middle child Malcolm between his two brothers. A simple control moves this simple game, but there is depth below its primitive surface.

In its seven-season run, Malcom in the Middle was nominated for 33 Emmy Awards, taking home seven wins. The show also won a Grammy and the prestigious Peabody Award. The first season was the sole DVD release in the U.S., prompting complaints and petitions. Game designer Alec Robbins has created a new game to help appease the fans, by allowing players to experience Malcolm’s life firsthand.

The simple side-scroller captures the essence of middle child Malcom’s daily life. Sandwiched between two of his brothers (Francis does not make an appearance, though he is mentioned by Dewey) Malcolm must avoid making contact with either one. Up front, Reese can’t make up his mind whether to speed up, slow down, or stop altogether. Trailing behind Malcolm is Dewey, who has his own erratic walking patterns. You must guide Malcolm with the left and right arrow keys, speeding up or slowing down based on his brothers’ actions.

Related: A Boy and His Blob are back

As you move along, the three boys bring up references to the show, including their elder brother Francis, Malcolm’s best friend Stevie, and their mean mother. The action is accompanied by the show’s theme song, reduced to a looped midi. The theme’s lyrics are echoed in the death screen – when you go down, and are asked to continue, you can select “Yes,” “No,” “Maybe,” “I don’t know,” or “Can you repeat the question?”

The game’s repetitive nature hearkens back to the show’s presentation of life in suburbia. As you progress, however, things get a little strange. When you pass the 150,000 mark, the darkening sky turns red and the music grows discordant. The boys’ light chatter descends into the unpleasant, with one stating that “Television was our prison.” Eventually, they beg you to stop playing.

The last episode of Malcolm in the Middle aired in 2006, but licensing problems with the show’s music have delayed home releases of the show in the U.S. It was eventually added to Netflix, and binge watching ensued. In fact, Robbins created the game in two days during his own Malcolm binge.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.