Outside of the campaign, Marvel Ultimate Alliance 3: The Black Order for the Nintendo Switch has a series of Infinity Trials, reworked challenges set in the levels you’ve completed. The majority of the Infinity Trials unlock naturally as you play, but eight of them are hidden throughout the campaign. The Infinity Rifts aren’t always in plain sight, so we’ve put together a guide detailing all of their locations.
One global tip for finding Infinity Rifts: Make sure to listen to Nick Fury when he informs you of anomalies in the area. When he talks about anomalies, an Infinity Rift is really close to your location.
The first Infinity Rift is found in Chapter Two: The Raft. After defeating Sandman, you’ll arrive at the Central Courtyard checkpoint. Head towards the waypoint and Nick Fury will inform you of an anomaly in the area. Once you see a ton of boxes on the right, jump over the railing and head down the path. Your first secret Infinity Rift will be waiting at the end.
An Ability Trial, you’re tasked with beating Nebula (level 7) with reduced damage, but increased EP regeneration.
Starting from the first checkpoint in Chapter Three: Shadowland, you’ll have to fight a series of baddies and then navigate a stealth area with security headlights beaming down. After making it through the stealth area (hopefully unscathed), Jessica Jones will smash a pillar to create a path for you. Up ahead is a bridge that takes you to the temple. Before you go over the bridge, head all the way to the right to find your second Infinity Rift.
A Synergy Trial, you have to fight Doctor Octopus (level 10). Synergy attacks deal more damage, while all other attacks are reduced and EP regenerates faster.
At the second checkpoint (Main Laboratory Exit) in the Avengers Tower, Vision unlocks the lab door. Once you hit a fork in the hallway, turn left to find your third Infinity Rift.
A Wave Trial (level 14), you have to defeat 200 enemies on Kree Ship.
At the Mansion Gates checkpoint in Xavier Institute, follow your objective into the garden. You’ll fight two giant sentinels before the area opens up. Rather than heading right, turn left and walk through the crumbled barriers to find your fourth Infinity Rift.
A Survival Trial, you have to defeat Elektra (level 21). During this fight, your vitality gradually depletes. Landing attacks heals, but you cannot revive teammates.
After finding Elsa Bloodstone in the Dark Dimension, she will open up rifts for you to travel through to the next area. Move through two of them. Up ahead, you’ll see a rift guarded by a handful of baddies. That’s your main objective, but before you head up the slope towards them, there’s a dip in the road to your left harboring your fifth Infinity Rift.
A Rush Trial (level 25), you’ll have to take down 40 enemies in Raft prison. The longer the trial lasts, the more damage everyone will do.
The Infinity Rift in Wakanda is really easy to find. You will probably see it simply by heading towards the objective. Clear out the baddies at the beginning of the mission and head onward until you spot a ledge on the right. Directly to the left of that ledge is the Infinity Rift.
An Ultimate Trial, you’ll have to fight Kree Justice and his minions (level 36).
Once inside the palace in Asgard (the Royal Rotunda checkpoint), head towards your objective. You’ll walk down a flight of stairs into a large room with a path that winds along the perimeter. To the left are a bunch of enemies. To the right is the seventh Infinity Rift.
A Boss Wave Trial, you’ll have to fight Nebula, Kingpin, and Ronan (level 34).
In Knowhere, you help Cosmo the adorable pup in combat. Afterwards, you will use a hyperlift en route to a showdown with Ebony Maw. At the Hyperlift Exit checkpoint, simply turn around and you’ll see the Infinity Rift on your right. If you pass up Cosmo and ascend the ramps to trigger the fight with Ebony Maw, you’ve gone too far.
An Ultimate Trial, you’ll fight Sandman (level 40) and his minions.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.