Marvel’s Spider-Man Remastered is less than a month away from swinging to PC, and Sony has revealed some new features on the PlayStation Blog that players will experience when they get the game. Two of the port’s most notable features are its PlayStation DualSense integration and Nvidia DLSS support.
DLSS is an acronym for “deep learning super sampling,” and it’s responsible for enhancing the graphical performance of a PC game, boosting its frame rates and resolution without compromising image quality or taxing the graphics card in the process. However, DLSS does this with the help of a dedicated Tensor Core A.I. processor that can only be found in GeForce RTX GPUs.
The “super sampling” part is an anti-aliasing method that smooths out the jagged edges that show up in a rendered image. In other words, the pixelated parts of buildings or characters that may have originally shown up in the original PS4 version of Marvel’s Spider-Man will be softened up by DLSS in the remastered PC version.
For those who prefer to play Marvel’s Spider-Man Remastered with a wireless controller instead of a mouse and keyboard, the game supports the use of the PS5 DualSense controller. This way, they can get the full PS5 experience with adaptive trigger feedback and haptic response as they swing around New York City and go toe to toe with Spidey’s biggest foes.
The PC version will get several other key features, including ray-tracing, ultrawide monitor support, and more graphical options. Sony released a spec chart for the title, showing that the game is capable of hitting 60 frames per second at 4K.
Marvel’s Spider-Man Remastered will be released on Steam and Epic Games Store on August 12.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.