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Marvel’s Wolverine got mauled by critics, but it’s roaring with revenue at the gaming till

Marvel’s Wolverine has reportedly sold 1.9 million copies in three days despite mixed reviews and online criticism, generating around $130 million.

Marvel’s Wolverine has had a rather strange launch. The internet has spent the past few days tearing into Insomniac’s latest PS5 adventure, but apparently, plenty of players decided to ignore the noise and buy it anyway. According to estimates from Alinea Analytics, Marvel’s Wolverine sold around 1.9 million copies in its first three days, generating approximately $130 million in revenue.

The numbers are particularly interesting because they arrive against a backdrop of fairly mixed critical reception and plenty of online criticism. Wolverine has been mocked across gaming social media for various design, UI, and animation choices. At the same time, its Metacritic score has landed well below the heights usually associated with Insomniac’s PlayStation output.

Yet the early sales suggest that the online conversation hasn’t stopped people from picking up the game. Alinea estimates that 1 million of the 1.9 million copies were digital pre-orders, meaning a sizeable chunk of buyers had already committed to Wolverine before reviews and post-launch discourse entered the picture. Physical copies accounted for 22.9% of revenue, according to the same analysis.

The early performance also puts Marvel’s Wolverine ahead of several other PlayStation releases from 2026. Alinea Analytics estimates that it has already passed Death Stranding 2‘s lifetime PS5 performance, which it puts at around 1.8 million copies and $129 million in revenue. It is also currently the best-performing new PlayStation Studios game on PS5 this year based on the firm’s estimates.

That said, there is an important asterisk here: Sony and Insomniac have not officially confirmed Wolverine’s sales figures. These are Alinea Analytics estimates, and their figures do not account for unsold retail inventory. Nonetheless, while social media may be sharpening its claws, Wolverine’s real test now is whether those strong opening sales can keep roaring once the launch hype fades.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.