Prepare to frequently question life itself while playing Mass Effect: Andromeda, as the development team has stuffed the game with meaningful sidequests.
In an interview with PC Gamer Magazine, Bioware’s Fabrice Condominas said that they’re taking a different approach to sidequests in Andromeda, following The Witcher 3: Wild Hunt.
“We are approaching the completionist aspect very differently, because we’ve done and learned a lot from [Dragon Age:] Inquisition,” said Condominas. “But we’ve also observed what other games have been doing, like The Witcher.”
The Mass Effect series has been known for it’s rich world with varied and likable characters, but aspects of the game can feel like busywork. Its sidequests, especially when compared to The Witcher series by CD Projekt Red, did not compare. In The Witcher, every sidequest had a layer of moral ambiguity, and would make you sit and question your decisions. More often than not, the decision that you made based on either prejudices, or what you believed from other characters in-game, turned out to be wrong. What’s worse is that there are consequences to who you let live, and who you let die.
The sidequests in The Witcher were so gripping that they usurped the entire stories of other games. It’s also why many gamers would spend over a hundred hours hunting down every single quest to squeeze out every ounce of narrative.
Condominas also pointed out that sidequests themselves do not need to have a major tie-in to the overall narrative to be meaningful or impactful. It’s something that The Witcher 3: Wild Hunt pulled off particularly well.
Mass Effect: Andromeda is set to launch March 21, 2017 for the Xbox One, PlayStation 4, and PC. The full interview with Condominas can be found in the March issue of PC Gamer Magazine.
Related Posts
I’ve played every major Zelda game, here’s what The Legend of Zelda movie needs to get right
In terms of iconic pop culture heroes, Link is up there with Luke Skywalker, Frodo Baggins, and Superman. While Benjamin Evan Ainsworth has proven himself capable enough to lead The Legend of Zelda's cast, adapting Link’s character for the big screen is a challenge. For much of the Zelda franchise, Link is depicted as a silent protagonist who serves as a stand-in for the player. However, that doesn't mean Link isn't a unique character. Each version of Link has a distinct story, but they are all known for their incredible courage, loyalty, and dedication to protecting the innocent. However, he has also shown many times that he can be silly, reckless, rageful, guilty, and tempted by greed. Link doesn’t necessarily have to speak in the film to appeal to audiences. However, he just can't be a one-dimensional fantasy hero. We have to see how multifaceted a person Link is as he grows and reacts to everything, carrying such a heavy burden as the Hero of Hyrule. Zelda should share the adventure with Link
PlayStation 5 can technically be a CD-player, if you’ve got a tinkerer’s heart
But a creator behind the YouTube channel Will It Work? decided to test that limit with a clever workaround. Using an unusual optical drive, he managed to trick the PS5 into reading CDs as if they were USB storage devices.
Blizzard finally gives you a date for WoW: Midnight, and you’d better start getting ready
Midnight launches at 10:00 a.m. Pacific / 1:00 p.m. Eastern, and servers will open simultaneously across regions.