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The Metagame is the Cards Against Humanity killer you’ve been waiting for

Getting burnt out on Cards Against Humanity? The Metagame uses smart design to take a similar structure, but make it more accessible and enduring.

Cards Against Humanity has been a monumental, breakout success for board games, proving to a lot of people that modern games have so much more to offer than the tedious sessions with Monopoly and Risk from their childhood. That being said, it’s definitely not for everyone. If you’re eager for an alternative that’s just as accessible, but with longer legs and less of a need to provoke and titillate you, look no further than The Metagame.

Not so much a single game as it is a flexible gaming system, The Metagame starts with a similar basic structure to Cards Against Humanity (or its more neutral predecessor, Apples to Apples), but explodes it into a much more robust and interesting framework that we think you’ll be able to enjoy for a much longer time. We got a big kick out of playing it here at the office, and so we invited its creators — a Brooklyn-based collective of game designers and art school professors called Local No. 12 — to come in and tell us more about the game, where it came from, and why you should be interested.

You can pick The Metagame up right now for $25 on Amazon, or by following Local No. 12 on Twitter, where they offer up a free copy every week. If you’re hungry for more, stay tuned for news about expansion decks, themed around various specific areas of culture so you can customize the game to better suit your particular interests.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”