Sega is doubling down on nostalgia and the micro-console craze with a new miniature-sized Game Gear.
To commemorate its 60th anniversary this year, Sega announced on Wednesday, June 3, that it will launch the Game Gear Micro on October 6.
So far, Sega has only offered up release details for Japan, saying the device would cost 4,980 yen (about $50). It’s unclear when, or even if, the Game Gear Micro will make its way to the United States.
Sega released its original Game Gear in 1990 in Japan, and in North America in 1991. The device came with a bulky black design and a 3.2-inch backlit color screen. It originally retailed for $150.
The Game Gear was supposed to be Sega’s answer to Nintendo’s popular Game Boy, but never quite attracted the kind of attention its competitor mustered. That said, it had a good run, and was available for six years. Sonic titles were especially popular on the handheld, but third-party developers helped it boost its total library to more than 300 games. Overall, Sega sold nearly 11 million units before discontinuing the Game Gear in 1997.
Although nostalgic fans may want to get their hands on Game Gear Micro, Sega has taken a decidedly controversial tack with the upcoming portable.
The Game Gear Micro will come in four colors — black, blue, yellow, and red — and each of the devices will come with four different preloaded games (see below for the full list). To get all 16 games, you’ll need to buy all four devices in the set. It’s unclear why Sega didn’t bundle all 16 games with a single Game Gear Micro, but that means you’ll be spending more than $200 to buy all four.
When you get a Game Gear Micro in hand, you’ll find a device with a 1.15-inch screen, a single mono speaker, and a headphone jack. Each device is powered by two AA batteries.
Here’s a full list of the games available on each version:
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
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Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.