Microsoft’s E3 2016 press conference was chock full of not just games, but hardware as well. The company bookended its showcase with two new consoles, opening with the compact Xbox One S, and closing with Project Scorpio, a brand new box that will be the powerful successor to the Xbox One, releasing holiday 2017.
While the actual design for Project Scorpio was not shown off, there were some impressive spec benchmarks, such as a six teraflop GPU that will enable games to reach 4K resolution at 60 frames per second. The console will also be powerful enough to support VR gaming, and Microsoft also announced that Fallout 4 VR will launch on the system.
Microsoft Xbox Division exec Phil Spencer promised Project Scorpio would be “the most powerful console ever made.” While this will mark a major step forward for the Xbox line of consoles, it isn’t a full-on replacement for the Xbox One. All contemporary Xbox consoles — the Xbox One, Xbox One S, and Project Scorpio — will coexist, and all software and accessories are promised to work on each (and many on Windows 10, as well).
In other words, Microsoft wants to do away with the concept of console “generations,” and instead allow your library of games to carry over between hardware iterations as newer machines get released. Furthermore, Microsoft is removing the barriers between PC and console, offering cross buy and cross play across the majority of upcoming games available on Xbox and Windows 10.
Hard details on specs, pricing, and concrete release date are unknown, but with a nebulous “Holiday 2017” release window, there’s still a lot of time between now and release in which we’re sure to learn more about this powerful new hardware.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”