You can celebrate everything that is the 1990s on December 10, 2024, when Mighty Morphin Power Rangers: Rita’s Rewind launches across PC and consoles, developer Digital Eclipse announced Tuesday.

The game, which was announced during Summer Game Fest 2024, is now available for preorder across all platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Steam, and Nintendo Switch for $35.

Digital Eclipse is known for its remaster-museum games like The Making of Karateka and the upcoming Tetris Forever. Rita’s Rewind is a bit of a direction shift for the studio, as it’s a more modern brawler with a retro bent. What starts off as a classic 2D beat-’em-up raises the stakes by letting you actually pilot a Megazord in epic boss battles reminiscent of the TV show by transitioning to a 3D Z-axis perspective. Then, once you defeat the first boss, it’ll shift into a 2.5D fighting game.

In a PlayStation Blog post, Digital Eclipse said the game came out of wanting to make the Mighty Morphin Power Rangers 16-bit arcade game that the fans never got. The game will take you through scenes and familiar moments from the show thanks to Rita’s new time travel abilities, so it’s both a twist on classic genres and a nostalgic flashback.

“Our goal with Rita’s Rewind is to make a game that could have existed, and certainly should have existed, but probably wouldn’t have existed with all this variety in one place,” the post reads.

As for all these gameplay styles, the studio’s content editor wrote that it wanted to change up the repetitive nature of side-scrolling brawlers. Rita’s Rewind is still around 70% beat-’em-up, but it wanted to make sure players wouldn’t get bored.

“Mixing all these different genres felt like the right thing to do to keep Rita’s Rewind perpetually fresh, but it was a heck of a lot of fun for us, too,” the post reads. “We’re hoping that mixing in racing, blasting, and punching will make Rita’s Rewind a thrill for players who have always dreamed about what Jason, Trini, Zack, Billy, and Kimberly’s game would have been like had they walked into an arcade in the mid-1990s.”

Related Posts

Your charging cable might get a workout if you try ‘Charchery’

The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.

Your Fable reboot preview is here, open world Albion looks gloriously chaotic

The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.

Nintendo’s latest product wants to cheer you up with random quips

Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"