Article Image

Mighty Morphin Power Rangers: Rita’s Rewind brings the 1990s home this December

Head back to the 1990s with Mighty Morphin Power Rangers: Rita’s Rewind, which is releasing just in time for the holidays.

You can celebrate everything that is the 1990s on December 10, 2024, when Mighty Morphin Power Rangers: Rita’s Rewind launches across PC and consoles, developer Digital Eclipse announced Tuesday.

The game, which was announced during Summer Game Fest 2024, is now available for preorder across all platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Steam, and Nintendo Switch for $35.

Digital Eclipse is known for its remaster-museum games like The Making of Karateka and the upcoming Tetris Forever. Rita’s Rewind is a bit of a direction shift for the studio, as it’s a more modern brawler with a retro bent. What starts off as a classic 2D beat-’em-up raises the stakes by letting you actually pilot a Megazord in epic boss battles reminiscent of the TV show by transitioning to a 3D Z-axis perspective. Then, once you defeat the first boss, it’ll shift into a 2.5D fighting game.

In a PlayStation Blog post, Digital Eclipse said the game came out of wanting to make the Mighty Morphin Power Rangers 16-bit arcade game that the fans never got. The game will take you through scenes and familiar moments from the show thanks to Rita’s new time travel abilities, so it’s both a twist on classic genres and a nostalgic flashback.

“Our goal with Rita’s Rewind is to make a game that could have existed, and certainly should have existed, but probably wouldn’t have existed with all this variety in one place,” the post reads.

As for all these gameplay styles, the studio’s content editor wrote that it wanted to change up the repetitive nature of side-scrolling brawlers. Rita’s Rewind is still around 70% beat-’em-up, but it wanted to make sure players wouldn’t get bored.

“Mixing all these different genres felt like the right thing to do to keep Rita’s Rewind perpetually fresh, but it was a heck of a lot of fun for us, too,” the post reads. “We’re hoping that mixing in racing, blasting, and punching will make Rita’s Rewind a thrill for players who have always dreamed about what Jason, Trini, Zack, Billy, and Kimberly’s game would have been like had they walked into an arcade in the mid-1990s.”

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.