Minecraft first added RTX support around five years ago, and now it is finally getting an official update that takes advantage of the feature. The new Vibrant Visuals update is not out just yet, but it will be soon for both the Java and Bedrock versions, although it will most likely come to Bedrock first.
The update brings quite a few changes to the way lighting works in-game. Not only will certain enemy’s eyes glow (like Spiders and Enderman), but you’ll also get light shining through the windows of your base. Water will have reflective properties, and light will filter down through the water and give the world beneath the waves a more murky, ethereal look.
Another big change is the addition of proper shadows. They’re now pixellated and line up with existing blocks in a way that makes sense for the aesthetic of the game world.
The update is backward compatible with all existing worlds, too — all you have to do is enable it in settings. If you have a favorite world (and at this point, who doesn’t?) just log in, pick the right time of day, and flip on Vibrant Visuals to see how the light makes your builds look. The update runs locally, so you can enable it on multiplayer servers even if your friends’ rigs can’t handle the graphical demand. They won’t see it, but you will.
Mojang was quick to point out that despite the upgrade, the game still looks and feels like Minecraft. This won’t affect how it plays, and it won’t take away from the familiar comfort of the game. Vibrant Visuals is an upgrade, but not a total overhaul. The team says there are plenty of fan-made mods out there that completely transform how Minecraft looks, and that players are more than welcome to utilize those if they want to take the graphics a step further.
There’s not a firm release date, but according to a GameSpot interview, it’s coming “very, very soon.”
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.