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Tomorrow’s modular, upgradable consoles will be quicker …. and more confusing

With both Sony and Microsoft releasing updated versions of their consoles, is there a possibility that the next Xbox and PlayStation will be modular?

The video game console market is changing rapidly. What used to be a safe five-to-seven year investment has become a disjointed waiting game to get the best hardware. Both Sony and Microsoft are releasing updated versions of its consoles. Sony recently announced the PlayStation 4 Pro, slated to come out this November, and Microsoft’s Project Scorpio will come out sometime next year. This has left a lot of gamers who purchased the PlayStation 4 and Xbox One upset, as their investments will soon become out-of-date.

This never has been an issue for PC gamers. Hardware can easily be updated if required. But there are some drawbacks. While upgradability is one of PC gaming’s biggest strengths, it can be intimidating for the average gamer.

Razer changed the game with the Core. It’s a unit that lets gamers add a desktop-grade graphics card to a laptop, making plug-and-play external graphics a reality. This same technology could work in the next generation of gaming consoles. All gamers have to do is pick the desktop graphics card of their choice, place it in the Core, and connect it to the laptop via a Thunderbolt 3 cable. Once done gaming, gamers can unplug the core and head off with the laptop in-hand.

Upgradability is one of PC gaming’s biggest strengths, but it can be intimidating for the average gamer

To understand how upgradable tech works, Digital Trends reached out to Travis Furst, Razer’s Systems Product Market Manager, to get some insight.

“Razer Core was a massive collaboration of some of the biggest technology companies in the world” said Furst. “We partnered up with Intel—their Thunderbolt team was very helpful—and we collaborated with them a lot to bring this to market. Microsoft helped support us from an OS standpoint to ensure the switchable graphics were working. AMD and NVIDIA were also critical to helping support us.”

“None of it is proprietary” said Furst. Meaning, any hardware manufacturer can add Core support as an option. It also means that modular graphics technology is open for both Sony and Microsoft to use. While Sony hasn’t announced plans to use modular graphics, it’s easy to see why it might be adopted. Such a scheme could provide an instant boost to performance without replacing the entire console.

“I think the concept of the modularity on the PC side—of having a thin and light computer and getting that full desktop experience—does seem to be sticking very well,” said Furst. While the PC audience is more informed, the reaction Furst has seen does point to the universal charm of upgrading. From swapping out a car exhaust to getting a new washing machine, taking what was already there and improving upon it is a widespread concept. And hurdles that were once there for upgrading computer systems have subsided, meaning there is a possibility for mass appeal.

But there are some drawbacks to making consoles modular. Michael Pachter, a research analyst for Wedbush Securities, and host of The Pachter Factor on Siftd.net, sees some problems. “It doesn’t make sense to upgrade if only a portion of the audience buys the upgrade” said Pachter. “That would create different graphical standards for games, and different standards would be confusing, would limit the market and would generally be unpopular with developers.”

Pachter has a point. Gamers are already upset that updated consoles are incoming, as it is bound to cause confusion, and make gamers with the old model feel obsolete. “Games would (and should) be designed to the lowest common denominator” said Pachter, meaning that console gaming really cannot adopt the current PC model.

Even Microsoft and Sony have echoed this sentiment. During Microsoft’s E3 press conference, the company stated clearly that all Xbox One games must be compatible with legacy hardware.

That causes another problem. Insider reports reveal that developers are not happy about having to develop games on two different specs.

Rami Ismail, founder of indie studio Vlambeer, the team behind Ridiculous Fishing and Nuclear Throne, had some poignant thoughts on fragmented consoles this generation. “Unless developers efforts are funded by the platform, there’s minimal or no profits to be made from that work,” said Ismail.

Because of the large install base of current PS4’s, many developers will aim to hit that spec first, and later do the additional work to take advantage of the PS4 Pro. “None of those benefits can be communicated over non-4K non-HDR media, so the marketing benefit is negligible,” added Ismail. “Since it’s also hard to lock PS4 Pro functionality behind a paywall, it won’t give any direct returns either.”

If there’s any saving grace for developers it’s this: “I can’t see any developers being excited about fragmentation, but in most cases developers are not affected too much. A PS4 Pro version is not necessarily required,” said Ismail.

Modularity seems to leave Microsoft and Sony in a lose-lose situation, at least when it comes to developers. If developers don’t have to use the upgraded hardware, most won’t. But forcing them to use it is sure to cause hard feelings.

Sony recently revealed that it the rise of PC gaming inspired the release of a more powerful PS4 midway through its lifecycle. Clearly, as consumers are getting older and have more disposable income, they’re looking to put their money down on the best possible experience. Sony thinks it’s now battling the PC platform, as well as Xbox, and to win that fight it needs to create a system that makes owning a console easier and just as powerful as PC.

Going modular seems to be the obvious course of action. Because technology now allows for plug-and-play graphics, giving consumers PC-like upgradability with console-like ease might prevent them from jumping ship – even if it is to the chagrin of the development community.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.