Mouse and keyboard support is finally on the way for Microsoft’s cloud gaming service, formerly known as xCloud, though it may be a bit later this year before players get to test it out.
Jorg Neumann, head of Microsoft Flight Simulator, opened up during a developer Q&A about incoming mouse and keyboard support for the game, claiming that the option is on its way. Microsoft’s popular streaming service has previously only supported touch controls and gamepads, but Neumann stated that keyboard and mouse support isn’t something that developers can opt to include themselves. Instead, he said Microsoft is working to implement the feature in an upcoming update which will, in turn, allow developers to finally provide players with such options in their games.
“The next step for us is mouse [and] keyboard,” Neumann stated. “This is platform-level support, so it has nothing to do with us. The platform team is working on this, and no, I can’t give a date because it’s the platform team.” He stopped short of confirming precisely when users can expect to get their hands on the cloud service’s keyboard and mouse support, but he seems confident about it showing up by the middle of the year.
“I don’t know their date, but it’s coming. I would say it’s in the next months. It’s not weeks. I’m hoping it will be done by June or so, but I can’t ever tell. Everybody wants it. I want it. It’s coming.,” he said.
Microsoft Flight Simulator was added to Microsoft’s cloud service earlier this month for Xbox Game Pass members, allowing subscribers to stream the game at 1080p/30 frames per second on supported devices. Hopefully, mouse and keyboard support won’t be terribly far behind.
Related Posts
Your charging cable might get a workout if you try ‘Charchery’
The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.
Your Fable reboot preview is here, open world Albion looks gloriously chaotic
The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.
Nintendo’s latest product wants to cheer you up with random quips
Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"