For the first time, top Nintendo brass has formally apologized for a Joy-Con controller malfunction that has impacted players around the world.
“Regarding the Joy-Con, we apologize for any trouble caused to our customers,” Nintendo president Shuntaro Furukawa said at a recent investor question and answer session. “We are continuing to aim to improve our products, but as the Joy-Con is the subject of a class-action lawsuit in the United States and this is still a pending issue, we would it like to refrain from responding about any specific actions.”
A class of 18 plaintiffs representing all Joy-Con users slapped Nintendo with a lawsuit last year, alleging the company sold defective Joy-Con controllers that recorded movement even when players weren’t touching them. The class also accused Nintendo of failing to disclose the defect and charging customers for repairs.
The lawsuit’s lead plaintiff, Ryan Diaz, said that his Joy-Con controller started “drifting” less than a year after he bought it in 2017. Nintendo issued Diaz a replacement controller that suffered from the same problem just a few months after he received it.
Across Twitter, Reddit, and game forums, Nintendo Switch owners have similarly complained about their Joy-Con drift woes. We have a couple of Joy-Con controllers that suffer from the problem, as well.
Nintendo quietly changed its repair policy last year after an internal memo leaked online instructing customer service representatives to offer free repairs regardless of warranty status. Those who paid for a repair were also entitled to receive a full refund.
In March, a district court judge denied Nintendo’s request to dismiss the lawsuit and instead said both sides would need to enter arbitration because Nintendo’s End User License Agreement calls for it in disputes between the company and customers. The lawsuit hasn’t made any progress since then.
Still, Furukawa’s apology is notable, considering how quiet Nintendo has been about the lawsuit. After the suit was filed last year, the company only said that it takes “great pride in creating quality products” and is “continuously making improvements to them.” The company told affected customers to contact its support team for help.
Nintendo did not immediately respond to Digital Trends’ request for comment on Furukawa’s statement.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.