Nintendo might finally be doing something gamers have been asking for… forever. The company has officially confirmed that Switch 2 games will have different pricing for digital and physical versions, with digital copies expected to be cheaper.
The change begins in May 2026, starting with titles like Yoshi and the Mysterious Book. For example, early listings on the eShop show the game priced at $59.99 digitally vs $69.99 physically, marking a clear shift in how Nintendo handles game pricing.
Let’s be real, physical games are comparatively expensive to make. Nintendo says the change reflects the higher costs of manufacturing and distributing cartridges, compared to digital downloads. This aligns with what the industry has been doing for years, except Nintendo has been one of the few holdouts where digital and physical games often cost the same.
There’s also a bigger strategy at play here. By making digital games cheaper, Nintendo could nudge more players toward digital purchases. That essentially translates to higher margins, fewer logistics headaches, and a tighter grip on its ecosystem. In other words, this isn’t just about fairness in pricing… It’s also about where Nintendo wants its future sales to go.
So, does this mean all games going forward will have different prices? Well, not exactly, and this is where things get a little messy. While Nintendo is setting a lower MSRP for digital games, actual pricing can still vary depending on the title and retailer. Plus, not every game will follow the same pattern, so bigger releases could still carry higher price tags, making the gap between digital and physical a bit inconsistent.
For players, though, this is still a win. Digital games are finally getting a clear pricing advantage after years of being oddly equal (or sometimes pricier) than physical copies. That said, the trade-off remains. Physical games can be resold or shared, while digital ones stay locked to your account.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”