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Nintendo will not offer cross-platform play for its first-party games

Nintendo has confirmed that it has no plans to enable cross-play functionality in any of its first-party games, the majority of which are exclusive to a single system like the Switch or 3DS.

With Xbox Play Anywhere, Microsoft gives Xbox One and PC players the ability to game together online, and third-party releases like Fortnite have opened up the floodgates further by allowing cross-platform play between all consoles, PC, and mobile platforms. Nintendo allows cross-platform play for certain games on the Switch, but the company will not be offering the feature in its own first-party games.

Speaking at an investors meeting, new Nintendo president Shuntaro Furukawa expressed Nintendo’s willingness to continue working with third-party partners interested in cross-platform play, but shot down the chance of similar functionality coming to series like Mario Kart or Super Smash Bros.

“That said, we have absolutely no plans to offer any Nintendo games as cross-platform titles at this time.”

Nintendo has often operated in ways that go against the industry standard — there’s no other way a tablet hybrid console could be made in 2018 — but expecting for the company to release its games on other systems is probably asking for too much. Nintendo’s biggest selling point is its games. Titles like Super Mario Odyssey and Splatoon 2 can only be played on Nintendo Switch, encouraging players to buy the system. Sony does the exact same thing with its own exclusives, and Microsoft can largely getting away with offering cross-play support on its own games because it also controls the Windows ecosystem.

“Titles like The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey are what we call ‘hardware drivers’ in that consumers are very often interested in buying these titles when making a new hardware purchase,” Furukawa said.

At the very least, Nintendo has offered some functionality between different versions of its games. Certain levels created in the Wii U version of Super Mario Maker could be played on the 3DS version, and Pokémon: Let’s Go will feature connectivity with Pokémon Go, allowing players to put their mobile monsters into the Switch version.

Nintendo’s strategy certainly seems to be working, as the Switch continues to sell well and the company has very bullish expectations for it this holiday season. With the hype surrounding Super Smash Bros. Ultimate, however, it could very well meet them.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”